//When I call this proc, it freezes or locks up
mob/proc/shoot()
var/obj/projectile/fireball/F = new(src.loc)
F.startloc = src.loc
F.dir = src.dir
while(F)
var/turf/T = get_step(F,F.dir)
if(!T) del (F)
ID:147862
Oct 24 2003, 4:35 pm
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Oct 24 2003, 5:42 pm
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By the looks of it, that will freeze everything untill it reaches the edge of the map. I am assuming that you want to actually see the thing move, so I suggest you put a sleep(1) inside of that while-loop. This would let other procedures execute while this one stays in action and would also allow you to view the projectile.
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In response to Loduwijk
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By the looks of it, that will freeze everything untill it reaches the edge of the map. I am assuming that you want to actually see the thing move, so I suggest you put a sleep(1) inside of that while-loop. This would let other procedures execute while this one stays in action and would also allow you to view the projectile. That and the fact that he never actually moves F so he's just getting the same tile over and over which just doesn't happin to be null. |