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In response to Xallius
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Could someone please revise my coding above to effect all the mobs? instead of just the npcs.
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In response to Xallius
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Not 100% sure, but I think the problem is that mob/Stat() is not called for mobs without a client.
Ultimately the best way to code for the updates (to minimize cpu usage) is to do an update whenever there is damage taken/MP used. For damage at least, it can be thrown into your death-check proc. MP might have to be coded in for every single spell (or whatever changes MP in your game). You could also just make an Update_bars() proc, then just spawn another copy of itself off within it. |
In response to Xallius
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Nevermind, I have fixed the problem on my own... In fact I fixed all of these problems on my own.. The only information I found useful was Nick123's example on pixel's.
-----Thanks anyways! |
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If you could fix my coding, I would be eternally grateful!