If you post here by saying, Go Make Something else Noob or saying something that has nothing to do with the topic.
Then don't post please.
Well i have trouble with this code:
obj
ssj
verb
SSJ()
if(usr.ssj==0)
orange(usr)<<"[usr] goes SSJ!"
if(usr.powerlevel < 800000)
usr << "<b>You seem too weak to."
if(usr.powerlevel >= 800000 && usr.powerlevel < 5000000)
usr << "<b>You explode in rage as you go Super Saiya-jin."
oview(6) << "<b>**<font color = red>[usr]'s hair begins to stand on end as a golden aura surrounds him.<font color = white>**"
usr.overlays += 'hair_super_saiyajin.dmi'
usr.overlays -= 'hair_black_spikey.dmi'
usr.overlays -= 'hair_black_spikey.dmi'
usr.overlays -= 'hair_black_spikey.dmi'
usr.underlays += 'ssjaura.dmi'
usr.ssj = 1
usr.state = "Super Saiya-jin"
usr.powerlevel = (usr.powerlevel * (rand(2,2.5)))
usr.powerlevel = round(usr.powerlevel)
usr.tiredssj()
if(usr.powerlevel >= 5000000 && usr.powerlevel < 20000000)
if(usr.ssj == 1)
usr.powerlevel += 0
if(usr.ssj==1)
orange(usr)<<"[usr] goes SSJ2!"
usr << "<b>You explode in rage as you go Super Saiya-jin 2."
oview(6) << "<b>**<font color = red>[usr]'s hair begins to stand on end and spike up as electricity flows around him and a golden aura surrounds him.<font color = white>**"
usr.overlays += 'hair_super_saiyajin.dmi'
usr.overlays -= 'hair_black_spikey.dmi'
usr.overlays += 'elec.dmi'
usr.underlays += 'ssjaura.dmi'
usr.ssj = 2
usr.state = "Super Saiya-jin 2"
usr.powerlevel = (usr.powerlevel * (rand(3,3.5)))
usr.powerlevel = round(usr.powerlevel)
usr.tiredssj()
if(usr.powerlevel >= 20000000)
if(usr.ssj == 1)
usr.powerlevel += 0
if(usr.ssj==2)
orange(usr)<<"[usr] goes SSJ3!"
usr << "<b>You explode in rage as you begin to go Super Saiya-jin 3."
oview(6) << "<b>**<font color = red>[usr]'s hair begins to spike backwards, as his eyebrows begin to dispatch.<font color = white>**"
usr.overlays += 'ssj3.dmi'
usr.overlays -= 'hair_black_spikey.dmi'
usr.overlays -= 'hair_super_saiyajin.dmi'
usr.underlays += 'ssjaura.dmi'
usr.state = "Super Saiya-jin 3"
usr.ssj = 3
usr.powerlevel = (usr.powerlevel * (rand(4,4.5)))
usr.powerlevel = round(usr.powerlevel)
usr.tiredssj()
if(usr.ssj==3)
orange(usr)<<"[usr] goes SSJ4!"
usr << "<b>You explode in rage as you begin to go Super Saiya-jin 4."
oview(6) << "<b>**<font color = red>[usr]'s hair begins to spike backwards, as he grows red hair on his chest.<font color = white>**"
usr.overlays += 'ssj4-hair.dmi'
usr.oicon = usr.icon
usr.icon = 'ssj4.dmi'
usr.overlays -= 'hair_black_spikey.dmi'
usr.overlays -= 'ssj3.dmi'
usr.underlays += 'ssjaura.dmi'
usr.state = "Super Saiya-jin 4"
usr.ssj = 4
usr.powerlevel = (usr.powerlevel * (rand(6,6.5)))
usr.powerlevel = round(usr.powerlevel)
usr.tiredssj()
And im getting this warnings:
objs.dm:415:if :warning: if statement has no effect
objs.dm:417:if :warning: if statement has no effect
objs.dm:430:if :warning: if statement has no effect
objs.dm:431:if :warning: if statement has no effect
objs.dm:446:if :warning: if statement has no effect
objs.dm:447:if :warning: if statement has no effect
And the warnings point too this codes:
if(usr.powerlevel < 800000)
if(usr.powerlevel >= 800000 && usr.powerlevel < 5000000)
if(usr.powerlevel >= 5000000 && usr.powerlevel < 20000000)
if(usr.ssj == 1)
if(usr.powerlevel >= 20000000)
if(usr.ssj == 2)
I tried else-if with those last 5 but it just made it worser.
Please help if you can...
Thanks in advance
~Ease~