mob
var/mob/owner
blades
Newbie_Blade
icon = 'newbieblade.dmi'
density = 1
Bump(mob/blades/B)
flick("hit",B)
flick("hit",src)
step_away(B,src,2)
step_away(src,B,2)
New()
..()
walk_rand(src,3)
That doesn't work. It doesn't flick, Nor step away. WTF is wrong with it?
Siientx
ID:147831
![]() Nov 6 2003, 12:34 pm
|
|