ID:147831
 
mob
var/mob/owner
blades
Newbie_Blade
icon = 'newbieblade.dmi'
density = 1
Bump(mob/blades/B)
flick("hit",B)
flick("hit",src)
step_away(B,src,2)
step_away(src,B,2)
New()
..()
walk_rand(src,3)

That doesn't work. It doesn't flick, Nor step away. WTF is wrong with it?

Siientx
I could be wrong since I don't use walk_rand(), but I believe it (like most of the walk and step procs) ignores any possible movement that is blocked... in other words, Bump() is working fine, but the mobs are avoiding actually bumping.
In response to Hedgemistress
I see. Thank you. :P

Siientx