turf
majinwall
icon = 'majinhouseturfs.dmi'
icon_state = "wall"
density = 1
couch
icon = 'majinhouseturfs.dmi'
icon_state = "couch"
majinwall2
icon = 'majin_wall.dmi'
icon_state = "wall"
layer = MOB_LAYER-99
obj
MajinBag
icon = 'majinhouseturfs.dmi'
icon_state = "speed"
density = 1
verb
HitPunchingBagLikeAMuthaFeckaYeahPeepah()
set name = "Speed Bag"
set category = "Training"
set src in oview(1)
if(usr.flight == 1)
usr << "Not while flying."
if (usr.resting==1)
usr<<"Not while resting"
if(usr.flight == 0 && usr.resting==0)
if(usr.stamina >= 5)
if(usr.dir == 4)
src.powerlevel -= usr.powerlevel
flick("speedhit",src)
flick("weight-training-right", usr)
var/num = usr.powerlevel
s_damage(src, num, "#FF0000")
usr.random = rand(1,12)
if(usr.random == 12)
usr.move = 1
usr.stamina-=1
usr.icon_state = ""
usr.maxpowerlevel += 3000
usr.meditate = 0
usr.FlightLearn()
usr.KiTechLearn()
usr.AuraTechLearn()
usr.FocusLearn()
if(usr.random == 11)
usr.move = 1
usr.stamina-=1
usr.icon_state = ""
usr.maxpowerlevel += 3000
usr.meditate = 0
usr.FlightLearn()
usr.KiTechLearn()
usr.AuraTechLearn()
usr.FocusLearn()
else
usr.maxpowerlevel += 1000
else
usr << "You must face the speed bag."
mob
melp
MajinShopKeeper
icon = 'Mfighters.dmi'
icon_state = "shopkeeper"
npc = 1
powerlevel = 5
maxpowerlevel = 7
race = "Namek-jin"
verb
Buy()
set src in oview(3)
set category = "Communication"
switch(input("Hello! What do you wish to buy?", "Shopkeeper",text) in list ("MajinHeadBand","Majin Suit", "Nothing"))
if("MajinHeadBand")
if(usr.zenni <= 149)
usr << "You need 150 zenni!"
if(usr.zenni >= 150)
usr << "You get a Majin Head Band!"
usr.contents += new /obj/MajinHeadBand
usr.zenni -= 150
if("Majin Suit")
if(usr.zenni <= 3000)
usr << "You need 3000 zenni!"
if(usr.zenni >= 3000)
usr.contents += new /obj/msuit
usr.zenni -= 3000
obj
MajinHeadBand
name = "Majin Headband"
icon = 'majinheadband.dmi'
worn = 0
verb
Wear()
set category = "Inventory"
if(src.worn == 1)
src.worn = 0
usr.overlays -= 'majinheadband.dmi'
usr << "You remove the [src.name]."
else
src.worn = 1
usr.overlays += 'majinheadband.dmi'
usr << "You wear the [src.name]."
Drop()
set category = "Inventory"
if(src.worn == 1)
usr << "Not while its being worn."
if(src.worn == 0)
src.loc=locate(usr.x,usr.y+1,usr.z)
Get()
set category = "Inventory"
set src in oview(1)
Move(usr)
turf
doortoplace
icon = 'turfs.dmi'
icon_state = "gravityenter"
Enter()
usr.loc=locate(22,1,15)
turf
outofplace
Enter()
usr.loc=locate(71,81,1)
turf
majinhouseenter
density = 0
Enter()
if(usr.guild == "Ki Warriors",
usr.loc=locate(22,27,15)
turf
majinhouseleave
density=0
Enter()
if(usr.guild == "not in Ki Warriors
usr.loc=locate(72,31,1)
obj
msuit
name = "Majin Suit"
icon = 'majinsuit.dmi'
worn = 0
verb
Drop()
set category = "Inventory"
if(src.worn == 1)
usr << "Not while its being worn."
if(src.worn == 0)
src.loc=locate(usr.x,usr.y+1,usr.z)
Get()
set category = "Inventory"
set src in oview(1)
Move(usr)
Click()
if(src.worn == 1)
src.worn = 0
usr.overlays -= 'majinsuit.dmi'
usr << "You remove the [src.name]."
else
src.worn = 1
usr.overlays += 'majinsuit.dmi'
usr << "You wear the [src.name]."
it says that its missing a comma or a ) please make it so only the Ki Warriors please
ID:147742
Dec 31 2003, 2:53 pm
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Look at the two lines with "Ki Warriors" in them. See the problem? In one you've got an extra comma, and in both you're missing the closing bracket.