thsi might be considered spam since the code probulme has to do with so much but im depserate
everythign looks right
Turfs.dm:129:error: expected expression
turf
icon='Turfs.dmi'
Rockslide
icon_state="Rockslide"
Rock
icon_state="Rock"
floor
icon_state="floor"
stairs
icon_state="stairs"
top_left
icon_state="top left"
top
icon_state="top"
top_right
icon_state="top right"
left
icon_state="left"
right
icon_state="right"
bottom_left
icon_state="bottom left"
bottom
icon_state="bottom"
bottom_right
icon_state="bottom right"
carpet
icon_state="carpet"
stairs_left
icon_state="stairs left"
carpet_stairs
icon_state="carpet stairs"
stairs_right
icon_state="stairs right"
ornate
icon_state="ornate"
crystal
icon_state="crystal"
pyramid
icon_state="pyramid"
grass
icon_state="grass"
longgrass
icon_state="longgrass"
tile
icon_state="tile"
dirt
icon_state="dirt"
watr
icon_state="watr"
dirt_edge1
icon_state="dirt_edge1"
dirt_edge2
icon_state="dirt_edge2"
dirt_edge3
icon_state="dirt_edge3"
dirt_edge4
icon_state="dirt_edge4"
grass_edge1
icon_state="grass_edge1"
grass_edge2
icon_state="grass_edge2"
grass_edge3
icon_state="grass_edge3"
pillertop
icon_state="pillertop"
piller
icon_state="piller"
wall
icon_state="wall"
bookcase1
icon_state="bookcase1"
grass_edge4
icon_state="grass_edge4"
bookcase2
icon_state="bookcase2"
bush
icon_state="bush"
toprightcliff
icon_state="toprightcliff"
topmiddlecliff
icon_state="topmiddlecliff"
topleftcliff
icon_state="topleftcliff"
middle
icon_state="middle"
bottomleftcliff
icon_state="bottomleftcliff"
bottommiddlecliff
icon_state="bottommiddlecliff"
bottomrightcliff
icon_state="bottomrightcliff"
destroyed
icon_state="destroyed"
destroyedleft
icon_state="destroyedleft"
destroyedright
icon_state="destroyedright"
blastleft
icon_state="blastleft"
blasttop
icon_state="blasttop"
blastbottom
icon_state="blastbottom"
blastright
icon_state="blastright"
blastmiddle
icon_state="blastmiddle"
destroyedtop
icon_state="destroyedtop"
destroyedbottom
icon_state="destroyedbottom"
lblast
icon_state="lblast"
ld
icon_state="ld"
2bottom
icon_state="2bottom"
3bottom
icon_state="3bottom"
3top
icon_state="3top"
2top
icon_state="2top"
rblast
icon_state="rblast"
rd
icon_state="rd"
tl
icon_state="tl"
tr
icon_state="tr"
bl
icon_state="bl"
br
icon_state="br"
4l
icon_state="4l"
4r
icon_state="4r"
tl_overlay
icon_state="tl overlay"
tr_overlay
icon_state="tr overlay"
down1
icon_state="down1"
down2
icon_state="down2"
up1
icon_state="up1"
up2
icon_state="up2"
house_up
icon_state="house up"
house_down
icon_state="house down"
cave_up1
icon_state="cave up1"
cave_up2
icon_state="cave up2"
water-dirt1
icon_state="water-dirt1"
water-dirt2
icon_state="water-dirt2"
fall_tl
icon_state="fall tl"
fall_top
icon_state="fall top"
fall_tr
icon_state="fall tr"
fall_left
icon_state="fall left"
fall
icon_state="fall"
fall_right
icon_state="fall right"
fall_bl
icon_state="fall bl"
fall_bottom
icon_state="fall bottom"
fall_br
icon_state="fall br"
reeds
icon_state="reeds"
lilly_pads
icon_state="lilly pads"
water
icon_state="water"
up
icon_state="up"
down
icon_state="down"
seat
icon_state="seat"
seat1
icon_state="seat1"
seat2
icon_state="seat2"
bench
icon_state="bench"
table1
icon_state="table1"
chair1
icon_state="chair1"
chair2
icon_state="chair2"
chair3
icon_state="chair3"
sign
icon_state="sign"
scroll
icon_state="scroll"
g
icon_state="g"
dragon
icon_state="dragon"
dragon2
icon_state="dragon2"
dragon3
icon_state="dragon3"
ground
icon_state="ground"
stat1
icon_state="stat1"
stat2
icon_state="stat2"
pill1
icon_state="pill1"
pill2
icon_state="pill2"
ground2
icon_state="ground2"
knight
icon_state="knight"
ground3
icon_state="ground3"
ground4
icon_state="ground4"
ground5
icon_state="ground5"
ground6
icon_state="ground6"
ground7
icon_state="ground7"
ground8
icon_state="ground8"
ground9
icon_state="ground9"
ground10
icon_state="ground10"
ground11
icon_state="ground11"
wall3
icon_state="wall3"
wallleft
icon_state="wallleft"
wallright
icon_state="wallright"
wall2
icon_state="wall2"
wall1
icon_state="wall1"
roof1
icon_state="roof1"
roof2
icon_state="roof2"
roof3
icon_state="roof3"
roof4
icon_state="roof4"
roof5
icon_state="roof5"
roof6
icon_state="roof6"
chimright
icon_state="chimright"
chimleft
icon_state="chimleft"
opening
icon_state="opening"
roofm
icon_state="roofm"
dooropen
icon_state="dooropen"
chair4
icon_state="chair4"
p1
icon_state="p1"
p2
icon_state="p2"
p3
icon_state="p3"
can
icon_state="can"
closing
icon_state="closing"
bridge1l
icon_state="bridge1l"
bridge1m
icon_state="bridge1m"
bridge1r
icon_state="bridge1r"
bridge2l
icon_state="bridge2l"
bridge2m
icon_state="bridge2m"
bridge2r
icon_state="bridge2r"
4
icon_state="4"
32
icon_state="32"
6
icon_state="6"
3
icon_state="3"
hanging_ice
icon_state="hanging ice"
ice
icon_state="ice"
2
icon_state="2"
big_ice
icon_state="big ice"
5
icon_state="5"
1
icon_state="1"
metal
icon_state="metal"
ID:147548
Apr 5 2004, 5:51 pm
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You can't use just a number for a type in a type path. Anything like that, an "identifier", should start with a letter or an underscore. Numbers are allowed but not as the first character.
Lummox JR |
In response to Lazyboy
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thanks L that fixed it but no im gettitng antoher error lol
Turfs.dm:171:error: water_dirt: expected end of statement |
In response to Chrisshehu
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Which line causes the error? Show us that line and a few lines above and below it. And mark which line it is exactly. We can't solve errors that we can't see.
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In response to Chrisshehu
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Chrisshehu wrote:
thanks L that fixed it but no im gettitng antoher error lol Actually you put in water-dirt, where - is again an illegal character. Use an underscore instead. Lummox JR |
In response to Crispy
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thansk for the suggestion but Lummox JR has covered every single one of ym problumes id like to thakyou i have learned alot thanks to you
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turf Then, what you can do, is in the map editor, select turf/dense, then under the minimap, you'll have a little box with "Object" at the top, and a preview of the icon in it. Right click on that icon (it should be grey), and select "Generate instances from icon states". That's a LOT easier. |
Please show which line the error occurs on, becuase i doubt people will be counting the lines for you.