ID:147548
 
thsi might be considered spam since the code probulme has to do with so much but im depserate

everythign looks right

Turfs.dm:129:error: expected expression



turf
icon='Turfs.dmi'
Rockslide
icon_state="Rockslide"
Rock
icon_state="Rock"
floor
icon_state="floor"
stairs
icon_state="stairs"
top_left
icon_state="top left"
top
icon_state="top"
top_right
icon_state="top right"
left
icon_state="left"
right
icon_state="right"
bottom_left
icon_state="bottom left"
bottom
icon_state="bottom"
bottom_right
icon_state="bottom right"
carpet
icon_state="carpet"
stairs_left
icon_state="stairs left"
carpet_stairs
icon_state="carpet stairs"
stairs_right
icon_state="stairs right"
ornate
icon_state="ornate"
crystal
icon_state="crystal"
pyramid
icon_state="pyramid"
grass
icon_state="grass"
longgrass
icon_state="longgrass"
tile
icon_state="tile"
dirt
icon_state="dirt"
watr
icon_state="watr"
dirt_edge1
icon_state="dirt_edge1"
dirt_edge2
icon_state="dirt_edge2"
dirt_edge3
icon_state="dirt_edge3"
dirt_edge4
icon_state="dirt_edge4"
grass_edge1
icon_state="grass_edge1"
grass_edge2
icon_state="grass_edge2"
grass_edge3
icon_state="grass_edge3"
pillertop
icon_state="pillertop"
piller
icon_state="piller"
wall
icon_state="wall"
bookcase1
icon_state="bookcase1"
grass_edge4
icon_state="grass_edge4"
bookcase2
icon_state="bookcase2"
bush
icon_state="bush"
toprightcliff
icon_state="toprightcliff"
topmiddlecliff
icon_state="topmiddlecliff"
topleftcliff
icon_state="topleftcliff"
middle
icon_state="middle"
bottomleftcliff
icon_state="bottomleftcliff"
bottommiddlecliff
icon_state="bottommiddlecliff"
bottomrightcliff
icon_state="bottomrightcliff"
destroyed
icon_state="destroyed"
destroyedleft
icon_state="destroyedleft"
destroyedright
icon_state="destroyedright"
blastleft
icon_state="blastleft"
blasttop
icon_state="blasttop"
blastbottom
icon_state="blastbottom"
blastright
icon_state="blastright"
blastmiddle
icon_state="blastmiddle"
destroyedtop
icon_state="destroyedtop"
destroyedbottom
icon_state="destroyedbottom"
lblast
icon_state="lblast"
ld
icon_state="ld"
2bottom
icon_state="2bottom"
3bottom
icon_state="3bottom"
3top
icon_state="3top"
2top
icon_state="2top"
rblast
icon_state="rblast"
rd
icon_state="rd"
tl
icon_state="tl"
tr
icon_state="tr"
bl
icon_state="bl"
br
icon_state="br"
4l
icon_state="4l"
4r
icon_state="4r"
tl_overlay
icon_state="tl overlay"
tr_overlay
icon_state="tr overlay"
down1
icon_state="down1"
down2
icon_state="down2"
up1
icon_state="up1"
up2
icon_state="up2"
house_up
icon_state="house up"
house_down
icon_state="house down"
cave_up1
icon_state="cave up1"
cave_up2
icon_state="cave up2"
water-dirt1
icon_state="water-dirt1"
water-dirt2
icon_state="water-dirt2"
fall_tl
icon_state="fall tl"
fall_top
icon_state="fall top"
fall_tr
icon_state="fall tr"
fall_left
icon_state="fall left"
fall
icon_state="fall"
fall_right
icon_state="fall right"
fall_bl
icon_state="fall bl"
fall_bottom
icon_state="fall bottom"
fall_br
icon_state="fall br"
reeds
icon_state="reeds"
lilly_pads
icon_state="lilly pads"
water
icon_state="water"
up
icon_state="up"
down
icon_state="down"
seat
icon_state="seat"
seat1
icon_state="seat1"
seat2
icon_state="seat2"
bench
icon_state="bench"
table1
icon_state="table1"
chair1
icon_state="chair1"
chair2
icon_state="chair2"
chair3
icon_state="chair3"
sign
icon_state="sign"
scroll
icon_state="scroll"
g
icon_state="g"
dragon
icon_state="dragon"
dragon2
icon_state="dragon2"
dragon3
icon_state="dragon3"
ground
icon_state="ground"
stat1
icon_state="stat1"
stat2
icon_state="stat2"
pill1
icon_state="pill1"
pill2
icon_state="pill2"
ground2
icon_state="ground2"
knight
icon_state="knight"
ground3
icon_state="ground3"
ground4
icon_state="ground4"
ground5
icon_state="ground5"
ground6
icon_state="ground6"
ground7
icon_state="ground7"
ground8
icon_state="ground8"
ground9
icon_state="ground9"
ground10
icon_state="ground10"
ground11
icon_state="ground11"
wall3
icon_state="wall3"
wallleft
icon_state="wallleft"
wallright
icon_state="wallright"
wall2
icon_state="wall2"
wall1
icon_state="wall1"
roof1
icon_state="roof1"
roof2
icon_state="roof2"
roof3
icon_state="roof3"
roof4
icon_state="roof4"
roof5
icon_state="roof5"
roof6
icon_state="roof6"
chimright
icon_state="chimright"
chimleft
icon_state="chimleft"
opening
icon_state="opening"
roofm
icon_state="roofm"
dooropen
icon_state="dooropen"
chair4
icon_state="chair4"
p1
icon_state="p1"
p2
icon_state="p2"
p3
icon_state="p3"
can
icon_state="can"
closing
icon_state="closing"
bridge1l
icon_state="bridge1l"
bridge1m
icon_state="bridge1m"
bridge1r
icon_state="bridge1r"
bridge2l
icon_state="bridge2l"
bridge2m
icon_state="bridge2m"
bridge2r
icon_state="bridge2r"
4
icon_state="4"
32
icon_state="32"
6
icon_state="6"
3
icon_state="3"
hanging_ice
icon_state="hanging ice"
ice
icon_state="ice"
2
icon_state="2"
big_ice
icon_state="big ice"
5
icon_state="5"
1
icon_state="1"
metal
icon_state="metal"
Chrisshehu wrote:
thsi might be considered spam since the code probulme has to do with so much but im depserate

everythign looks right

Turfs.dm:129:error: expected expression

Please show which line the error occurs on, becuase i doubt people will be counting the lines for you.
You can't use just a number for a type in a type path. Anything like that, an "identifier", should start with a letter or an underscore. Numbers are allowed but not as the first character.

Lummox JR
In response to Lazyboy
thanks L that fixed it but no im gettitng antoher error lol

Turfs.dm:171:error: water_dirt: expected end of statement
In response to Chrisshehu
Which line causes the error? Show us that line and a few lines above and below it. And mark which line it is exactly. We can't solve errors that we can't see.
In response to Chrisshehu
Chrisshehu wrote:
thanks L that fixed it but no im gettitng antoher error lol

Turfs.dm:171:error: water_dirt: expected end of statement

Actually you put in water-dirt, where - is again an illegal character. Use an underscore instead.

Lummox JR
In response to Crispy
thansk for the suggestion but Lummox JR has covered every single one of ym problumes id like to thakyou i have learned alot thanks to you
turf
dense
icon = 'denseTurfs.dmi'
nondense
icon = 'nonDenseTurfs.dmi'

Then, what you can do, is in the map editor, select turf/dense, then under the minimap, you'll have a little box with "Object" at the top, and a preview of the icon in it. Right click on that icon (it should be grey), and select "Generate instances from icon states". That's a LOT easier.