In my game i have a adventure system similar to Monster Rancher's.Now in monster rancher you have a certain amount of Energy and every type you take a step you lose 1 energy.In my game i make the user's movement extremely slow so he doesnt accidently move more then 1 step.The problem im having is that its taking a Energy point away Just for pressing the directional button and since i delayed my movement i can press the button about 10 times before he actually moves How would i get it to minus Only if he actually Moves.This is my code.
mob
Move()
if(istype(src.loc.loc, /area/Adventure))
if(src.client)
usr.movedelay = 10
src.Energy -= 1
if(src.Energy <= 0)
usr.movedelay = 1
usr << "You run out of Energy and finish your adventure"
src.loc = locate(1,1,2)
ID:147433
May 31 2004, 11:07 am
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May 31 2004, 11:13 am
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I think that "get_step" works for something like that, but as I don't know how that works at all I will tell you how I would do it :
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In response to Ease
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Hmm that doesnt seem to slow his movement or take away his energy
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In response to Turles9000
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Sorry, I missed out the delay bit, but are you sure it doesn't take away energy? It should do!
~Ease~ |
In response to Ease
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yeah im sure it doesnt seem to be doing anything
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In response to Garthor
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K Fixed it, So can anyone help with my problem?
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In response to Turles9000
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It's rather simple to determine whether or not the client has moved. For example:
mob/Move() var/initial_location=src.loc //saves the client's location. .=..() //the client tries to move. if(src.loc!=initial_location) //if the client's new location is not the client's old location... src<<"Congratulations!" //the Move() was successful. else src<<"Sorry! Better luck next time." //the Move() was unsuccessful. |
In response to Xallius
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Actually, it's even easier than that. (I'd suggest not using the name "client" for the player, though, because a /client is a specific type. =) )
<code>mob/Move() .=..() if (.) src << "You moved successfully." else src << "Movement was unsuccessful!"</code> |
In response to Crispy
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sorry, I'm just used to using client as in "the person using the program"
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