ID:147429
 
is ther any way to make this piece of code work so you can attack from more than one square away but only in the direction you are facing? (i.e if i was using a rifle as a weapon i can only attack in the direciton i am facing but i will have a range of greater than one square)

verb/Primary_Attack(mob/M in get_step(src,src.dir)
set category = "Battle"
var/damage = rand(1/2)
if(usr.playPWeapon == "")
alert("no primary weapon equiped")
else
if(M.client)
usr << sound(primarySound)
M.playHP -= damage
M.death_check(src)
else
usr << sound(primarySound)
M.playHP -= damage
usr << sound(M.attackSound)
M.death_check(src)


thank you to anyone who can help me....


YOUR HELP WILL BE GREATLY APPRECIATED!!
You've posted this 3 times now... same message... Please go to my response in "Newbie Central" where this post belongs.