proc name: SaveMob (/client/proc/SaveMob)
source file: Character-Handling.dm,20
usr: null
src: XzDoG (/client)
call stack:
XzDoG (/client): SaveMob()
XzDoG (/client): Del()
Del()
CreateNewCharacter()
LoadCharacter()
LoadCharacter (145,142,2) (/turf/Character_Creation/LoadCharacter): Click(LoadCharacter (145,142,2) (/turf/Character_Creation/LoadCharacter))
Connection died.
Thats the error above, heres the code
client/proc/SaveMob()
var/firstletter=copytext(src.ckey, 1, 2)
var/savefile/F = new("player/[firstletter]/[src.ckey].sav")
Line 20>-var/char_ckey = cKey(src.mob.name)
F["/[ckey]/[char_ckey]"]<<src.mob
Ok, lets end this. Anyway, it could have something to do with your turf...I'm not 100% sure, though.