mob
turf
warp5
icon = 'turfs.dmi'
icon_state = "path"
Entered(mob/M)
M.loc = locate(23,17,1)
Exited(mob/M)
M.verbs += /mob/verb/Attack
warp6
icon = 'turfs.dmi'
icon_state = "path"
Entered(mob/M)
M.loc = locate(24,17,1)
Exited(mob/M)
M.verbs += /mob/verb/Attack
warp7
icon = 'turfs.dmi'
icon_state = "path"
Entered(mob/M)
M.loc = locate(23,15,1)
M.icon = 'Dude.dmi'
Exited(mob/M)
M.icon = 'Chariot.dmi'
M.icon_state = "horses"
M.overlays = ""
M.shoes_equipped = 0
M.pants_equipped = 0
M.shield_equipped = 0
M.helmet_equipped = 0
M.mail_equipped = 0
M.gmarmor_equipped = 0
M.shirt_equipped = 0
M.weapon_equipped = 0
src.overlays += new /obj/chariot/
M.verbs -= /mob/verb/Attack
warp8
icon = 'turfs.dmi'
icon_state = "path"
Entered(mob/M)
M.loc = locate(24,15,1)
M.icon = 'Dude.dmi'
Exited(mob/M)
M.icon = 'Chariot.dmi'
M.icon_state = "horses"
M.overlays = ""
M.shoes_equipped = 0
M.pants_equipped = 0
M.shield_equipped = 0
M.helmet_equipped = 0
M.mail_equipped = 0
M.gmarmor_equipped = 0
M.shirt_equipped = 0
M.weapon_equipped = 0
src.overlays += new /obj/chariot/
M.verbs -= /mob/verb/Attack
obj
chariot
icon = 'Chariot.dmi' //defines the icon
icon_state = "chariot" //defines the icon state
layer = MOB_LAYER // defines the layer
density = 1 //defines the dinsity
New() //New() proc
pixel_y = 32 //this makes the whole thing come together, it displaces the icon by x amount of pixels x or y
chariot2
icon = 'Chariot.dmi'
icon_state = "chariot"
horses
icon = 'Chariot.dmi'
icon_state = "horses"
HELP!!
maybe if I knew what this code meant:
move_AddFOBJ(icon('BaseMultiTile.dmi',,icon_state="ur"),"ur" ,1,0)
move_AddFOBJ(icon('BaseMultiTile.dmi',,icon_state="bl"),"bl" ,0,-1)
move_AddFOBJ(icon('BaseMultiTile.dmi',,icon_state="br"),"br" ,1,-1)
i could figure it out on my own. Plz Help!