mob
Click()
src.Look()
mob
proc
Look(var/mob/M as mob,look as text)
if(M.defense >= src.defense) look+="Its defense is higher than yours"
src << "[look]"
if(M.defense >= src.defense) look-="Its defense is higher than yours"
..()
I don't get how I can further define the target... Can someone assist me?
ID:147272
Jul 15 2004, 10:16 pm
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In response to Theodis
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Im trying to make it when you click a mob, it'll scan its stats, compare them to yours, and give you feedback.
EDIT: It also returns the proc right but I still get a runtime error. A mismatch error: runtime error: type mismatch proc name: Look (/mob/proc/Look) source file: project.dm,40 usr: Zlegend2 (/mob) src: Zlegend2 (/mob) call stack: Zlegend2 (/mob): Look(the mob (/mob), "Its defense is lower than your...") the mob (/mob): Click(the bluefloor (8,15,1) (/turf/bluefloor)) |
In response to ZLegend
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if it will help heres what i've done. Help anyone? It would be appreciated.
mob/var/list/look = list() |
In response to ZLegend
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bump. Come on. Some help please? I've looked on the forums for problems related to this but I become very confused in how some of those compare with mine.
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In response to ZLegend
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If you're calling Check() like a proc: You forgot to pass M to Check().
If you're using Check as a verb and the error still happens: Uh... it shouldn't let you use the verb without selecting a mob. =P |
In response to ZLegend
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here's a simpler way of doing what you've said:
mob I think you just complicated things too much... By the way, you said you wanted it so when u clicked a mob, it would do the things. If u want a click thing then try this: mob |
In response to Crispy
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Ya, that's one of the things im having trouble remembering how to do... Check(M)
I think it goes like that but I don't know where to define M. Here's the updated proc and problem: mob I changed the usrs to srcs. runtime error: undefined variable /turf/bluefloor/var/defense proc name: Check (/mob/proc/Check) source file: project.dm,35 usr: Zlegend2 (/mob) src: Zlegend2 (/mob) call stack: Zlegend2 (/mob): Check(the bluefloor (8,15,1) (/turf/bluefloor)) the mob (/mob): Click(the bluefloor (8,15,1) (/turf/bluefloor)) |
In response to DeathAwaitsU
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well im telling more than just defense. This is not the full coding in which im planning to do.
Also in that click. I want to call a proc so the action for click can be set by the user. |
You're calling src.Look() and passing in no parameters so M and look will be null.
M is null since you passed in nothing therefore you get the cannot read null.defense runtime error.
It's hard to tell exactly what you want since I don't know what M is supposed to be. It looks like M is supposed to be the mob which is being looked at and src is the player looking. This structure doesn't make much sense to me but if it's the case you need to call Look() in Click() like.
usr.Look(src)
I'm not exactly sure what the look variable is supposed to hold since its just outputed but if you want something non-null you'll nee to pass in whatever you want it to be.