//m=mob o= multi-tile objects
oo
mo
I'd like to be able to check the density of the turfs in each direction excluding diagnols around the multi tiled mobs. To show you what I mean:
//m=mob o= multi-tile objects t= turfs I'd like to check the density of
tt
toot
tmot
tt
So how would I be able to check the density of the turfs surrounding the multi-tile mob?
Also, how would I check if an object projectile bumped into, or made contact with the multi-tile objects? (The multi-tile objects are linked to the mob by var/obj/owned = mob.ckey)
So any ideas?