ID:147190
 
I want to have map files in the same game without destorying the other map or the coding how will i go is there a certain code i can learn from?
When you include multiple map files they are stacked on top of each other in the game as extra space on the z axis, basically making more layers. If you want to be able to reference each one easily, make an object that you use as a tag and put it in the corner of a layer, then when you need your code to reference that layer find the one with the object on it.
In response to Loduwijk
Loduwijk wrote:
When you include multiple map files they are stacked on top of each other in the game as extra space on the z axis, basically making more layers. If you want to be able to reference each one easily, make an object that you use as a tag and put it in the corner of a layer, then when you need your code to reference that layer find the one with the object on it.

What do you mean by layers ive want it so it links to another whole map file is that possible if so how can i link them?
In response to Govegtos
If what you're asking is, how can you have 2 maps link 2 each other, I know what to do...

Lets say you have 1 map called Map1.dmp and it has 4 z levels, and you have another map called Map2.dmp, and it has 2 z levels.

Map1.dmp = z levels 1-4
Map2.dmp = z levels 5-6

It works kinda like that.
In response to Govegtos
Govegtos wrote:
Loduwijk wrote:
When you include multiple map files they are stacked on top of each other in the game as extra space on the z axis, basically making more layers. If you want to be able to reference each one easily, make an object that you use as a tag and put it in the corner of a layer, then when you need your code to reference that layer find the one with the object on it.

What do you mean by layers ive want it so it links to another whole map file is that possible if so how can i link them?

Read the above parts that are emphasized with bold, italics and underline. The bold part discusses what including multiple map files does, and the underlined part describes an easy way to access them.

There have been multiple other posts about this topic in the past, so you may want to use the forum search feature to find more info about it.
In response to PKB
Now although you could make more than 1 dmp, let me explain something about Maps. Think of dmp files as 3-dimensional plains. So, x and y levels make up the size of all of the plains. Z levels determine how many plains. So, it kind of makes a box. Z level 1 and z level 2 can be completely different maps, but the common factor is, the x and y levels are the same for each.

Now, don't be fooled, if you want to make a smaller map, there are plenty of ways around this such as filling the space around a smaller map with dense and opaque black squares.