ID:147083
 
mob
Login()
usr<<sound('halo.mid',1)
if(players<= 0)
src <<"Host choose your game type."
src.AddVerbs()
host = src
gametype = input("Game Type?") in list("CTF(Capture The Flag)","Maze","Slayer")
if("CTF(Capture The Flag)")
status="[gametype]"
input("Team?") in list("Red","Blue")
if("Red")
lc()
usr.loc=locate(39,25,7)
usr.icon='MstrChf.dmi'
icon_state="r"
if("Blue")
lc()
usr.loc=locate(4,24,7)
usr.icon='MstrChf.dmi'
icon_state="b"

Why does'nt staus work there?
world.status try
In response to N1ghtW1ng
It worked thanks.
usr in proc bad, ungh! Change those usrs in the lower portion of that to src...
CodingSkillz2 wrote:
> mob
> Login()
> usr<<sound('halo.mid',1)
> if(players<= 0)
> src <<"Host choose your game type."
> src.AddVerbs()
> host = src
> gametype = input("Game Type?") in list("CTF(Capture The Flag)","Maze","Slayer")
> if("CTF(Capture The Flag)") // this will always be true as you're not specifying anything for an argument.
> status="[gametype]"
> input("Team?") in list("Red","Blue") //you're not setting the input to a variable
> if("Red") // this will always be true as you're not specifying anything for an argument.
> lc()
> usr.loc=locate(39,25,7)
> usr.icon='MstrChf.dmi'
> icon_state="r"
> if("Blue") // this will always be true as you're not specifying anything for an argument.
> lc()
> usr.loc=locate(4,24,7)
> usr.icon='MstrChf.dmi'
> icon_state="b"
>


On the outside it will appear as though it works, but when you get down to it it won't.