ID:147061
 
it tells me what i have in my inventory and stuff,but when i goto "equip" somthing it gives me a list of different objects in the view, btw im nicknamed "Roko"
Rokos_Sword
icon = '####rokos weapons######.dmi'
icon_state = "Rokos sword"
attack = 900000000
defense = 900000000
Magic_Power = 900000000
Magic_Defense = 900000000
verb
Get()
set src in oview(1)
usr << "You pick up the Sword"
Move(usr)
Equip(obj/O)
usr << "you equip the weapon"
usr.verbs += typesof(/mob/F1/verb)
usr.Magic_Pow += O.Magic_Power
usr.Magic_Def += O.Magic_Defense
usr.defense += O.defense
usr.attack += O.attack
Unequip()
usr << "you unequip the weapon"
usr.verbs -= typesof(/mob/F1/verb)
usr.Magic_Pow -= Magic_Power
usr.Magic_Def -= Magic_Defense
usr.defense -= defense
usr.attack -= attack

could you please help me
Heh, nice abusive weapon. :)

It is inputing objects because there is an argument for it. Take off obj/O in the Equip() procedure, and change the O.asdf to src.asdf and it should work fine.
In response to Unknown Person
thanks