client/New() ..() new/obj/hud/circles/circle1(src) new/obj/hud/circles/circle2(src) new/obj/hud/circles/circl...
Then for the individual circles:
obj hud circles layer = MOB_LAYER + 1 circle1 icon='Circles.dmi' New(client/C) screen_loc = "10,7" C.screen+=src circle2 icon='Circles.dmi' New(client/C) screen_loc = "11,7" C.screen+=src circle3 icon='Circles.dmi' New(client/C) screen_loc = "12,7" C.screen+=src
Now, When I do a 15x10 map, they are on the right side of the screen, as they are intended to be. When I do a 20x20 map, however, they're all close to my character. Does anyone know how to fix this?