mob Login() if(src.key == "GeoFox" || src.key == "VincentV2780" || src.key == "Bloodyflames" || src.key == "Takaru") src.verbs += /mob/mod/verb/Announcement src.verbs += /mob/mod/verb/Reboot src.verbs += /mob/mod/verb/Float src.verbs += /mob/mod/verb/Land src.verbs += /mob/mod/verb/Disappear src.verbs += /mob/mod/verb/Appear src.verbs += /mob/mod/verb/Teleport_To_Location src.verbs += /mob/mod/verb/Teleport_To_Mob src.verbs += /mob/mod/verb/Summon src.verbs += /mob/mod/verb/Admin_List src.verbs += /mob/mod/verb/GJail src.verbs += /mob/mod/verb/staff_channel src.verbs += /mob/mod/verb/Play_Song src.verbs += /mob/mod/verb/rain src.verbs += /mob/mod/verb/snow src.verbs += /mob/mod/verb/clear_weather src.staff = 1 src.gm=1 src.town=1 src.loc=locate(10,12,6) src << sound('culex1.mid',1) src.client.screen += new/obj/Say//This tells the client (server) to make a new obj (say) src.client.screen += new/obj/Wsay//This tells the client (server) to make a new obj (Wsay) src.client.screen += new/obj/Roleplay world<<"[usr.title] - [usr.name] has logged in!"
</<>
but it would be even better to use a list: