mob/Stat()
statpanel("Hand")
stat(hand)
statpanel("Sheet")
stat(C1)
stat(C2)
stat(C3)
stat(C4)
stat(C5)
stat(C6)
stat("","")
stat(C7)
stat(C8)
stat(C9)
stat(C10)
stat(C11)
stat(C12)
stat("","")
stat(C13)
stat(C14)
stat(C15)
stat(C16)
stat(C17)
stat(C18)
stat(C19)
stat(C20)
stat(C21)
mob
var
C1 = new/obj/buttons/Colonel_Mustard
C2 = new/obj/buttons/Professor_Plum
C3 = new/obj/buttons/Mr_Green
C4 = new/obj/buttons/Mrs_Peacock
C5 = new/obj/buttons/Miss_Scarlet
C6 = new/obj/buttons/Mrs_White
C7 = new/obj/buttons/Knife
C8 = new/obj/buttons/Candlestick
C9 = new/obj/buttons/Revolver
C10 = new/obj/buttons/Rope
C11 = new/obj/buttons/Lead_Pipe
C12 = new/obj/buttons/Wrench
C13 = new/obj/buttons/Hall
C14 = new/obj/buttons/Lounge
C15 = new/obj/buttons/Dining_Room
C16 = new/obj/buttons/Kitchen
C17 = new/obj/buttons/Ballroom
C18 = new/obj/buttons/Conservatory
C19 = new/obj/buttons/Billard_Room
C20 = new/obj/buttons/Library
C21 = new/obj/buttons/Study
buttons
icon = 'button.dmi'
Colonel_Mustard
Click()
if(usr.Colonel_Mustard == null)
src.icon_state = "X"
usr.Colonel_Mustard = "X"
else
src.icon_state = ""
usr.Colonel_Mustard = null
Professor_Plum
Click()
if(usr.Professor_Plum == null)
src.icon_state = "X"
usr.Professor_Plum = "X"
else
src.icon_state = ""
usr.Professor_Plum = null
Mr_Green
name = "Mr. Green"
Click()
if(usr.Mr_Green == null)
src.icon_state = "X"
usr.Mr_Green = "X"
else
src.icon_state = ""
usr.Mr_Green = null
Mrs_Peacock
name = "Mrs. Peacock"
Click()
if(usr.Mrs_Peacock == null)
src.icon_state = "X"
usr.Mrs_Peacock = "X"
else
src.icon_state = ""
usr.Mrs_Peacock = null
Miss_Scarlet
name = "Miss_Scarlet"
Click()
if(usr.Miss_Scarlet == null)
src.icon_state = "X"
usr.Miss_Scarlet = "X"
else
src.icon_state = ""
usr.Miss_Scarlet = null
Mrs_White
name = "Mrs. White"
Click()
if(usr.Mrs_White == null)
src.icon_state = "X"
usr.Mrs_White = "X"
else
src.icon_state = ""
usr.Mrs_White = null
Knife
Click()
if(usr.Knife == null)
src.icon_state = "X"
usr.Knife = "X"
else
src.icon_state = ""
usr.Knife = null
Candlestick
Click()
if(usr.Candlestick == null)
src.icon_state = "X"
usr.Candlestick = "X"
else
src.icon_state = ""
usr.Candlestick = null
Revolver
Click()
if(usr.Revolver == null)
src.icon_state = "X"
usr.Revolver = "X"
else
src.icon_state = ""
usr.Revolver = null
Rope
Click()
if(usr.Rope == null)
usr.Rope = "X"
src.icon_state = "X"
else
src.icon_state = ""
usr.Rope = null
Lead_Pipe
Click()
if(usr.Lead_Pipe == null)
src.icon_state = "X"
usr.Lead_Pipe = "X"
else
src.icon_state = ""
usr.Lead_Pipe = null
Wrench
Click()
if(usr.Wrench == null)
src.icon_state = "X"
usr.Wrench = "X"
else
src.icon_state = ""
usr.Wrench = null
Hall
Click()
if(usr.Hall == null)
src.icon_state = "X"
usr.Hall = "X"
else
src.icon_state = ""
usr.Hall = null
Lounge
Click()
if(usr.Lounge == null)
src.icon_state = "X"
usr.Lounge ="X"
else
src.icon_state = ""
usr.Lounge =null
Dining_Room
Click()
if(usr.Dining_Room == null)
src.icon_state = "X"
usr.Dining_Room = "X"
else
src.icon_state = ""
usr.Dining_Room = null
Kitchen
Click()
if(usr.Kitchen == null)
src.icon_state = "X"
usr.Kitchen = "X"
else
src.icon_state = ""
usr.Kitchen = null
Ballroom
Click()
if(usr.Ballroom == null)
src.icon_state = "X"
usr.Ballroom = "X"
else
src.icon_state = ""
usr.Ballroom = null
Conservatory
Click()
if(usr.Conservatory == null)
src.icon_state = "X"
usr.Conservatory = "X"
else
src.icon_state = ""
usr.Conservatory = null
Billard_Room
Click()
if(usr.Billard_Room == null)
src.icon_state = "X"
usr.Billard_Room = "X"
else
src.icon_state = ""
usr.Billard_Room = null
Library
Click()
if(usr.Library == null)
src.icon_state = "X"
usr.Library = "X"
else
src.icon_state = ""
usr.Library = null
Study
Click()
if(usr.Study == null)
src.icon_state = "X"
usr.Study = "X"
else
src.icon_state = ""
usr.Study = null
How come i have to click each of the buttons like 10 times before it changes state?
ID:146896
![]() Dec 22 2004, 4:32 am
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Well maybe its because you didnt use dm tags, but to me it seems like you gave 'buttons' about 10 clicks maybe more. So please use DM tags if thats the case.
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Yeah, by the code posted, his indentation is wrong. Siient, you need to have indentation like this:
mob In the current setup, the mob/buttons type has a couple dozen Click() procs. |
also, use DM tags.