I have a game thats been hosted for almsot two years now, and I have NEVER had sound problems before. The code that activates sounds when you move from one area to the next HAS NOT CHANGED during this time, either. It is exactly the same that it always has been. However, now, when you move from area to the next, the command:
(note sound_file is a variable set in the current function earlier)
usr << sound(sound_file,1,0)
Instead of playing the sound, it outputs the name of a mob in the game to the screen instead. Right now its outputing Ozwarg. IT has output the wizard, Warlock, and Metal Slime before, too. It seems to stay the same thing outputed until I recompile each time, too. I have done clean compiles, deleted theresource all together, and nothing works. Any ideas?
Note: It only has this problem with midis. Wavs work fine. Also, the midis are good midis, they work in media player etc etc. And this is happening to everyone who plays the game, not just me, so its not a computer setting problem. I have compiled on different computers, had friends compile, and the same problem. Also, for some reason, it doesn't ALWAYS do it, sometimes it works for a short while before the Ozwarg appears. But once it appears, it doesn't go away until you recompile and then only on some recompilations
-Lutelian
ID:146842
Jan 10 2005, 4:30 am
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