mob
player
npc
proc/bite(mob/player/victim)
//If the victim is non-existant or not really a /mob/player,
//then end the proc right here
if(!(victim && istype(victim))) return
if(victim.level > 260 && prob(3))
//victim gets bitten
if(prob(10))
//victim gets cursed
victim.contents += new/obj/seal()
mob/Shinobi
icon = 'npc.dmi'
icon_state = "Elit_Shinobi"
density = 1
bite()
I called the bite proc but it does not work, it gives me the proc is undefined
Lummox JR