ID:1465295
 
(See the best response by King_ed.)
Problem description:
Hi, i have been having a problem with the map on a game im working, the problem is:
- When i run/host the game after adding a new object to the map, a error shows up that prevents the game from starting completelly:

BYOND Error: corrupt map data in world file


- i wanted to know if theres a object limit per map/game because even when i create a brand new empty map and add 1 tree it still breaks the game, also when i remove the object it doesnt fix the map, i actually have to go back to an older version (before i added that object) so the game starts working again.

- Any help on this would be mostly apreciated since i can't add anything else to the map.

I know that this is a problem that has be brought here (to the forums) by other members before, but i saw a post where LummoxJr wrote that the obj limitation was removed on byond ver 500...

Best response
Luis455, to prevent having the same topic which has already been resolved perhaps search the error on Google or even on BYOND and look at the results before posing. Here are some of the same topics posted before yours, look through them and you might find your solution.

Kind Regards,
King_Ed.
And my problem is still here, i already looked for other topics on this subject before started this one, and i saw a topic where lummoxjr wrote that Obj limitations were removed on version 500
I guess no one knows the answer to my problem ...
What BYOND version are you currently using?
Im using Byond version 5.0.500.1213, also already tried all version after this one and already tried 498/499...

Edit: I don't know if this info helps but my game has exactly 5 map files, 2 maps are 1000x1000, 1 is 150x150, 1 is 200x200 and the last one is 100x100
Just search on Google for a solution as I can not help any further.
Ok, thank you...
In response to Luis455
Just a note, but at run-time all of your maps will be 1000x1000 regardless of how big they are in the map editor. BYOND does not have variable-size maps at run-time—they all expand to the size of the largest map (which is how values for world.maxx and world.maxy are calculated). This may tie into why you're receiving the map corruption errors.
Is there also a limit for turfs, or the limits on maps are only for mobs and objects?