I'm trying to make my own battlesystem for my game, and its not going all that well.
Does anyone have a ny suggestion on how to make this a bit better, neater. and also, I came across some errors when I compiled. (I plan on making it so I can use it on the HUD)
attack
icon='attck.bmp'
New(client/C) screen_loc = "1,1", C.screen+=src
Click(random(1,2))
for(var/mob/M in oview(1))
if(random==1)
call(/mob/proc/kothem)()
if(random==2)
call(/mob/proc/attackthem)()
mob/proc/kothem(var/mob/M in oview(1))
usr.random(1,5)
if(usr.random==1)
M.powerlevel -= (usr.powerlevel / 12)
if(M.powerlevel >= 1)
M.move = 0
M<<"You have been KOed"
usr<<"You KOed [M.name]"
sleep(20)
M.powerlevel = 5
M.move = 1
M<<"You can move once again"
if(usr.random==2)
M.powerlevel -= (usr.powerlevel / 15)
if(M.powerlevel >= 1)
M.move = 0
M<<"You have been KOed"
usr<<"You KOed [M.name]"
sleep(20)
M.powerlevel = 5
M.move = 1
M<<"You can move once again"
if(usr.random==3)
M.powerlevel -= (usr.powerlevel / 13)
if(M.powerlevel >= 1)
M.move = 0
M<<"You have been KOed"
usr<<"You KOed [M.name]"
sleep(20)
M.powerlevel = 5
M.move = 1
M<<"You can move once again"
if(usr.random==4)
M.powerlevel -= (usr.powerlevel / 16)
if(M.powerlevel >= 1)
M.move = 0
M<<"You have been KOed"
usr<<"You KOed [M.name]"
sleep(20)
M.powerlevel = 5
M.move = 1
M<<"You can move once again"
if(usr.random==5)
M.powerlevel -= (usr.powerlevel / 14)
if(M.powerlevel >= 1)
M.move = 0
M<<"You have been KOed"
usr<<"You KOed [M.name]"
sleep(20)
M.powerlevel = 5
M.move = 1
M<<"You can move once again"
mob/proc/attackthem(var/mob/M in oview(1))
usr.random(1,5)
if(usr.random==1)
M.powerlevel -= (usr.powerlevel / 14)
oview(1)<<"[usr] kicks [M]"
if(M.powerlevel >= 0)
M.move = 0
M.Die()
M<<"<center>You have been killed by [usr.name]"
world<<"<center>[M] has been killed by [usr]"
usr<<"<center>You killed [M]"
if(usr.random==2)
M.powerlevel -= (usr.powerlevel / 16)
oview(1)<<"[usr] kicks [M]"
if(M.powerlevel >= 0)
M.move = 0
M.Death()
M<<"<center>You have been killed by [usr.name]"
world<<"<center>[M] has been killed by [usr]"
usr<<"<center>You killed [M]"
if(usr.random==3)
M.powerlevel -= (usr.powerlevel / 12)
oview(1)<<"[usr] kicks [M]"
if(M.powerlevel >= 0)
M.move = 0
M.Death()
M<<"<center>You have been killed by [usr.name]"
world<<"<center>[M] has been killed by [usr]"
usr<<"<center>You killed [M]"
if(usr.random==4)
M.powerlevel -= (usr.powerlevel / 15)
oview(1)<<"[usr] kicks [M]"
if(M.powerlevel >= 0)
M.move = 0
M.Death()
M<<"<center>You have been killed by [usr.name]"
world<<"<center>[M] has been killed by [usr]"
usr<<"<center>You killed [M]"
if(usr.random==5)
M.powerlevel -= (usr.powerlevel / 13)
oview(1)<<"[usr] kicks [M]"
if(M.powerlevel >= 0)
M.move = 0
M.Death()
M<<"<center>You have been killed by [usr.name]"
world<<"<center>[M] has been killed by [usr]"
usr<<"<center>You killed [M]"
mob/proc/Death()
usr.loc=locate(1,1,1)
Problem description:
loading Battlesystem.dme
BS.dm:88:error:usr.random:undefined proc
BS.dm:140:error:usr.random:undefined proc
Battlesystem.dmb - 2 errors, 0 warnings (double-click on an error to jump to it)
Thanks in advance.
Where there is usr in the procs() change them out with src.
It's much better and more bug prone.-