ID:146438
 
Code:
mob
Citizens
Z2
Forest_House
Mob16_99_2
density=1
verb
Talk_to()
set name = "Talk"
set src = view(1)
set category="Bihridorn Narcoween"
usr <<"<font color = red>Hello [usr], I am Bihridorn Narcoween. Welcome to our \bold caverns."
src.verbs += typesof(/mob/ask_caverns1/verb)
Mob23_102_2
density=1
verb
Talk()
set src = view(1)
set category="Velkilroth Telnort"
usr <<"<font color = red>Hello [usr]. I am Velkilroth Telnort. Welcome to the \bold caverns."
src.verbs += typesof(/mob/ask_caverns2/verb)


mob/ask_caverns1/verb
Ask_About_Caverns()
set name = "Ask About Caverns"
set category = "Bihridorn Narcoween"
usr <<"<font color = red>These are the caverns that criss-cross along under the forest. A large majority of the caverns contain \bold springs."
usr <<"<font color = red>These springs lead into the lake. You can see three caverns that have springs leading out of them."
usr <<"<font color = red>There is also a pond in the northeast part of the forest that has a spring leading to it. It has a natural drain and is the only hot spring in the forest."
usr <<"<font color = red>No one is exactly sure where the water comes from, but it seems like their is an endless amount of it. It has had enough water to make the lake and the river."
usr.verbs += typesof(/mob/ask_springs1/verb)
sleep(300)
mob/ask_springs1/verb
Ask_About_Springs()
set name = "Ask About Springs"
set category = "Bihridorn Narcoween"
usr <<"<font color = red>No one is exactly sure where the water comes from, but it seems like their is an endless amount of it. It has had enough water to make the lake and the river."


Problem description:

There are multiple problems in the code
1. I want it so it comes in order... Talk, Ask about caverns, ask about springs.

2.I want it so that when you leave the Citizen, that the verbs go away, i thought the src in oview(1) would work, but it didn't soo.. can anyone help us? thanks,

Trunkz26
No offence trunks, but thats a very stupid code >.>.

why did u add a verb to the mob that gives you another verb? and the verb that you get is talk to the mob >.>

do it like this:
mob
Citizens
Z2
Forest_House
Mob16_99_2
density=1
verb
Talk_to()
set src in oview(1) // here will the verb be setted in oview(1) when the players steps out of it the verb will be deleted
set category="Velkilroth Telnort"
usr <<"<font color = red>Hello [usr]. I am Velkilroth Telnort. Welcome to the \bold caverns."
Ask_About_Caverns()// see, you can put multiple verbs in a mob
set name = "Ask About Caverns"
set category = "Bihridorn Narcoween"
set src in oview(1)
usr <<"<font color = red>These are the caverns that criss-cross along under the forest. A large majority of the caverns contain \bold springs."
usr <<"<font color = red>These springs lead into the lake. You can see three caverns that have springs leading out of them."
usr <<"<font color = red>There is also a pond in the northeast part of the forest that has a spring leading to it. It has a natural drain and is the only hot spring in the forest."
usr <<"<font color = red>No one is exactly sure where the water comes from, but it seems like their is an endless amount of it. It has had enough water to make the lake and the river."
// AND SO ON


thats much better :)

O-matic