world
New()
spawn() usr.attack_delay()
..()
mob
proc
attack_delay()
while(1)
sleep(10)
if(src.timer>=src.weapon_delay)
return 0
if(src.timer==(src.weapon_delay-1))
src << "<small>Melee ready!</small>"
src.timer++
if(src.timer<=src.weapon_delay)
src.timer++
Problem description:
I get this runtime error everytime I start the world up:
runtime error: Cannot execute null.attack delay().
proc name: New (/world/New)
usr: null
src:
call stack:
: New()
Any ideas on what's going on?