if("Super Saiyan 4")
if(usr.maxpowerlevel >=1000000000)
usr.overlays -= 'hair_black_spikey.dmi'
usr.overlays -= 'hair_black_long.dmi'
usr.overlays -= 'hair_black_short.dmi'
usr.overlays -= 'hair_vegeta.dmi'
usr.overlays-='hair_Gohan.dmi'
usr.overlays -='hair_goku.dmi'
usr << "<b>You explode in rage as you begin to go Super Saiya-jin 4."
oview(6) << "<b>**<font color = red>[usr]'s hair begins to spike backwards, as he grows red hair on his chest.<font color = white>**"
// usr.oicon = usr.icon
usr.overlays+='ssj4.dmi'
// usr.icon = 'ssj4.dmi'
if (usr.hair=="Spikey")
usr.overlays += 'ssj4-hair.dmi'
var/hairover = 'hair_black_spikey.dmi'
hairover += rgb(0,0,0)
usr.overlays += hairover
if (usr.hair=="Gohan")
usr.overlays += 'ssj4-hair.dmi'
var/hairover = 'hair_black_spikey.dmi'
hairover += rgb(0,0,0)
usr.overlays += hairover
if (usr.hair=="long")
usr.overlays += 'ssj4-hair.dmi'
var/hairover = 'hair_black_long.dmi'
hairover += rgb(0,0,0)
usr.overlays += hairover
if (usr.hair=="Short")
usr.overlays += 'ssj4-hair.dmi'
var/hairover = 'hair_black_short.dmi'
hairover += rgb(0,0,0)
usr.overlays += hairover
if (usr.hair=="Vegeta")
usr.overlays += 'ssj4-hair.dmi'
var/hairover = 'hair_vegeta.dmi'
hairover += rgb(0,0,0)
usr.overlays += hairover
if (usr.hair=="Goku")
usr.overlays +='hair_ssj4_goku.dmi'
usr.underlays += 'ssjaura.dmi'
usr.state = "Super Saiya-jin 4"
usr.ssj = 1
usr.powerlevel = (usr.powerlevel * 12)
usr.powerlevel = round(usr.powerlevel)
usr.tiredssj()
else
usr << "<b>You feel too weak to go Super Saiyan 4."
else
usr << "You cannot go Super Saiyan while you are using Kaioken."
ID:146359
Jul 10 2005, 12:56 am
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I wondering how can i add music to my game and when somone goes ssj4 for the first time how should i go about this heres the transformation coding ill be using
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In response to Phoenix Man
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Thanks we will remove zeta coding in v5 which is being worked on as we speak thanks though
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In response to Govegtos
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Govegtos wrote:
Thanks we will remove zeta coding in v5 which is being worked on as we speak thanks though Well, I was thinking more in the lines of making the entire "game" dissappear. Dragonball Zeta games aren't exactly new to BYOND; they've longly been milked out. Hell, make any game except for a Dragonball Zeta game. You're probably thinking right now: "This game will be totally different from all other Dragonball Zeta games, because ...". Yeah. That's what they ALL think. You should really consider quitting that Dragonball Zeta game and starting another game. Please. How many Dragonball Zeta games are in the hub already? Yes. I know. 973 Dragonball Ze-- YEAH! We're almost to the 1000th rip! C'mon, keep em' streaming people! When we get to the 1000 we'll be rated as the "Most People Who Rip Games" engine in the world! ... But I'm not going to let this turn into a rant. Noope. Not me. *walks off* *silently* |
In response to Govegtos
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Now i get this message
skills.dm:608:error:sound:undefined proc skills.dm:609:error::invalid expression The code i have is obj And heres are lines 608 and 609 usr << sound('kamehame.wav') How can i fix this |
b) To add music to your game, all you have to do is use this little snippet:
Look up more information on the /sound datum and the sound() proc (which just creates the datum).
This is bount to change with BYOND 4.0, where an array of new features will be added that sounds wonderful.