...but you can always move me =)
When I compiled my environment today and went to Run, Dream Seeker popped up but nothing more happened after that.
I'm using Byond 3.5 (or 343.882; whatever) logged into Pager as "Cowdude" on Windows 2000 Professional, and this has never happened before =/ The only "World/New()" in the code is commented so that's not the problem =P I'll try some more and see if anything changes o_O
The thing I just implemented is like THE thing I need to test though; because if I screwed something up here and keep coding I'll screw a lot of stuff up =P if nobody replies soon I'll just go to sleep and fix it tomarrow though; my vision is getting blurry =P
EDIT: I logged out and tried it with Cowdude7 and that didn't work either.
When I tried putting in "Byond://localhost:1000" (nothing is hosted on port 1000), it didn't give me an error or a "connecting" thing o_O I'll let it sit a while maybe but I don't think its doing anything... the window is still named "Dream Seeker" too, it shows no signs of doing anything whatsoever.
EDIT PART TWO:
I tried hosting in Dream Daemon for the heck of it, and Windows closed Dream Daemon with an error =/ I'll reboot my comp since that fixes so many errors its not funny XD
EDIT PART III:
Nope :(
I also tried deleting the rsc/dmb files and recompiling because I was out of ideas but that didn't do it o_O ah well. 4:20 AM. Time for bed =P
ID:146344
Jul 14 2005, 10:33 pm (Edited on Jul 14 2005, 11:20 pm)
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Jul 15 2005, 5:49 am
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Well... Just because you have a commented world/New() doesn't mean it is correct. Post your world/New() code, maybe?
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Remember when calling lots of things at World/New() or mob/Login(), you should spawn() or sleep() to keep it from crashing. I have had that problem a few times.
Sorry if that isnt revevent to your post, I didn't quite understand it. |
In response to Flerix
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no, its commented. It doesn't effect the code... and it shouldn't have anything to do with /mob/Login(), because it crashes DreamDaemon. This is all the world/New() that is coded: world/New() ..()
I don't have that in the code, but I don't have "world/New()" in the code anywhere except that comment, so it doesn't mean anything =/ EDIT: Here's DD's error: "DreamDaemon.exe has generated errors and will be closed by Windows. An error log in being created" Dream Seeker just sits there and doesn't appear to do anything Edit Part V (Or VI if you count the second post as one but I don't): I tried running it on another computer that has Win98 and Byond 342, but it crashed Dream Seeker in the same way that this comp crashes Dream Daemon. I'll try reinstalling Byond and recompiling later. The people on _D_W_ are going to yell at me for destroying everything they built, but surely they're used to it by now =P Edit Part VI: I deleted two things from my map and it worked... so maybe this is a code problem after all. mob/dharmapriest Those are the two things, and that's their entire code. My "Talk" verb consists of if() statements. That's why I asked about that in my last topic, "Quick Question" (and it was). Edit Part VII: I think it has something to do with creating /mobs, because when I host on DreamDaemon and log in, it crashes. However, just like the /world/New(), /mob/New() does not exist. The only instance of using a New() for anything under /mob is under /mob/monsters. When a monster is created, if its a multi-tiled monster it of course creates the other pieces upon creation. However, players are not /mob/monsters =P |