ID:146343
 
Code:
if(new_mob.race=="Human"||new_mob.race=="Saiyan"||new_mob.race=="Half-Saiyan")
switch(hair)
if ("Bald")
new_mob.hair = "Bald"
if ("Spikey")
new_mob.hair = "Spikey"
new_mob.overlays += "Spikey Hair.dmi"
if ("Gohan")
new_mob.hair = "Gohan"
new_mob.overlays += "Gohan's Hair.dmi"
if ("Trunks")
new_mob.hair = "Trunks"
new_mob.overlays += "Trunks Hair.dmi"
else
new_mob.hair = "Bald"
usr.client.mob = new_mob
new_mob << browse(null, "window=NewCharacter")
return


switch(hair)
if ("Bald")
new_mob.hair = "Bald"
if ("Spikey")
new_mob.hair = "Spikey"
new_mob.overlays += "Spikey Hair.dmi"
if ("Gohan")
new_mob.hair = "Gohan"
new_mob.overlays += "Gohan's Hair.dmi"
if ("Trunks")
new_mob.hair = "Trunks"
new_mob.overlays += "Trunks Hair.dmi"

I also tried it like that and it didn't work.

Problem description:
For some reason, I'm not getting the hair to show up.

What did I do wrong?!