Code: runtime error: Maximum recursion level reached (perhaps there is an infinite loop)
To avoid this safety check, set world.loop_checks=0.
proc name: Login (/mob/Login)
usr: Sukotto (/mob/characters/BombermanQuest)
src: Sukotto (/mob/characters/BombermanQuest)
call stack:
Sukotto (/mob/characters/BombermanQuest): Login()
Sukotto (/mob/characters/BombermanQuest): Login()
Sukotto (/mob/characters/BombermanQuest): Login()
Sukotto (/mob/characters/BombermanQuest): Login()
Sukotto (/mob/characters/BombermanQuest): Login()
Sukotto (/mob/characters/BombermanQuest): Login()
Sukotto (/mob/characters/BombermanQuest): Login()
Sukotto (/mob/characters/BombermanQuest): Login()
Sukotto (/mob/characters/BombermanQuest): Login()
Sukotto (/mob/characters/BombermanQuest): Login()
...
Sukotto (/mob/characters/BombermanQuest): Login()
Sukotto (/mob/characters/BombermanQuest): Login()
Sukotto (/mob/characters/BombermanQuest): Login()
Sukotto (/mob/characters/BombermanQuest): Login()
Sukotto (/mob/characters/BombermanQuest): Login()
Sukotto (/mob/characters/BombermanQuest): Login()
Sukotto (/mob/characters/BombermanQuest): Login()
Nintendork (/mob/other/choosing_character): CreateNewCharacter()
Nintendork (/mob/other/choosing_character): Login()</b>
Problem description:
Not sure if this is in the right forum, but when I used the program "Icon Chatterz Source", everything had felt fine, until I replaced the author's key with my key. Now whenever I log on, I get the text above, my character isn't saved (unless it actually feels like saving sometimes), and it sometimes think my key (Nintendork) and my name (Sukotto) are two different people! Help please! Thanks!
~>Jiskuha