In response to Mazoku
and you see yes i already said this is going to be for a zelda game tupid i know so it's not gonna be a zeta rip s it's not fr dbz i am only trying this code out for a test to see if it can be done but all you have to do is write a little example that works and tell me then if it does work then i wont bother you with this anymore
In response to Englishkid
Ever hear of the following?

1) Spelling.
2) Grammar.
3) Punctuation.
4) Politeness.
5) Proof reading.

And it doesn't matter whether you're going to use it for a dragonball, zelda, final fantasy or your own creating. What matters is that you're ripping someone else's work.

but all you have to do is write a little example that works and tell me then if it does work then i wont bother you with this anymore

And all you have to do is go to the links on the left under "Resources" and learn so that your knowledge can be applied to an infinite amount of things rather than one example.
In response to DeathAwaitsU
DeathAwaitsU wrote:
Mazoku wrote:
Couldn't Dan or Tom take it down? I mean it isn't like they can't do it if they want.

Couldn't those people then put theirs back up? Aren't their about 1000 zeta games?

Then they could be banned.
In response to Mazoku
ok i've deciced to listen to deathAwaitsU and just learn from the begining but can you tell me how to fix this it make errors it's the code that plays a midi when you login here are the problems the file is a .mid not .midi so it should still work though


testcode.dm:67:error:world:duplicate definition
testcode.dm:67:error:'Somebody-Told-Me.mid':value not allowed here
testcode.dm:67:error::duplicate definition
testcode.dm:67:error:<< :instruction not allowed here
In response to Englishkid
Show us the coding. And good job listening to the advice.
In response to Englishkid
Just make a new topic next time.
To play sound, just put this into your Login() (to play the sound when someone logs in)
<font color=red>Note: Theese are all sepearete examples, you only need to put the sound() once in there.</font>
src<<sound('Whatever.mid')//plays to src (the player, you could use usr but most of the times in Login() src is just more "clean")
//Replace Whatever.mid with your mid.

To LOOP the sound, just put...
src<<sound('Whatever.mid',1)


To play something to the WORLD you can just use
world<<sound('Whatever.mid')


<font color=blue>Yey! We saved another one from the zeta source! Congrats *throws a party*</font>

If you have any more questions, just AIM me: chris062689
In response to Flame Sage
world<<sound('Whatever.mid') i used thta and it worked thanks is there someway to use an MP3 instead of a wav or midi i'm just wondering as it would be better
In response to Englishkid
No you can't use mp3.
In response to Flame Sage
By the way, I meant we could delete the Zeta code that is still on the hub, not all the games... But they refuse to delete it and more people continue to use it. Because it was put up by one of the original owners they say, but I think it should still be deleted.
In response to Englishkid
Englishkid wrote:
and you see yes i already said this is going to be for a zelda game tupid i know so it's not gonna be a zeta rip s it's not fr dbz i am only trying this code out for a test to see if it can be done but all you have to do is write a little example that works and tell me then if it does work then i wont bother you with this anymore

I am not positive who this post was directed towards, but there are a few things I find funny here.
1) Just by reading your post I find it funny that you would have the nerve to call anyone stupid. Actually, you said tupid, so I guess I should say, "attempt to call someone stupid."

2) "i know so it's not gonna be a zeta rip s it's not fr dbz"
Well, you could TRY to make sense of this, but from what I get you are saying if it isn't a Dragonball game, it isn't a rip. This isn't true, since it is obvious you're using the Zeta code, it still makes it a rip, reguardless of what type of game you're making.
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