client/New()//When a client connects to a mob
..()
new/obj/hud/menus/move(src)//Creates a new move menu in the client which also calls the object's New() proc
new/obj/hud/menus/main(src)
new/obj/PL(src)
new/obj/auraoffhud(src)
new/obj/auraonhud(src)
new/obj/combathud(src)
new/obj/bukujitsuhud(src)
new/obj/poweruphud(src)
new/obj/trainhud(src)
new/obj/dualhud(src)
new/obj/resthud(src)
new/obj/noticehud(src)
new/obj/savehud(src)
new/obj/followhud(src)
new/obj/enragehud(src)
obj
black
layer = 21
name = "Dragon Ball Z: Majins and Mystics"
icon = 'turfs.dmi'
icon_state = "hudthing"
New()
src.screen_loc = "1,1 to 13,1"
usr.client.screen+=src
black2
layer = 21
name = "Dragon Ball Z: Majins and Mystics"
icon = 'turfs.dmi'
icon_state = "hudthing2"
New()
src.screen_loc = "1,2 to 13,2"
usr.client.screen+=src
PL
layer = 22
icon = 'hud2.dmi'
icon_state = "pl"
New()
src.screen_loc = "1,2"
usr.client.screen+=src
// Gold
// layer = 22
// icon = 'hud2.dmi'
// icon_state = "gold"
// New()
// src.screen_loc = "7,2"
// usr.client.screen+=src
Logo
layer = 22
icon = 'MMlogo.dmi'
New()
src.screen_loc = "1,1"
usr.client.screen+=src
obj/auraoffhud
icon='HUD.dmi'
name = "Aura Off"
icon_state = "auraoff"
layer=22
New()
src.screen_loc="2,1"
usr.client.screen+=src
Click()
usr.auraoffproc()
obj/auraonhud
icon='HUD.dmi'
name = "Aura On"
icon_state = "auraon"
layer=22
New()
src.screen_loc="3,1"
usr.client.screen+=src
Click()
usr.auraonproc()
obj/combathud
icon='HUD.dmi'
name = "Attack"
icon_state = "fight"
layer=22
New()
src.screen_loc="4,1"
usr.client.screen+=src
Click()
for(var/mob/M in oview(1))
if(usr.stopper == 1)
usr << "You stop attacking [M.name]"
usr.stopper = 0
usr.stopper = 0
else
if(usr.incombat == 1)
usr.incombat = 0
M.incombat = 0
usr.incombat = 0
M.incombat = 0
usr.incombat = 0
// usr.stopper = 1
// usr.stopper = 1
// usr.stopper = 1
M.incombat = 0
usr.move = 1
M.move = 1
usr.incombat = 0
usr.incombat = 0
if(usr.incombat == 0||usr.incombat == null)
if(usr.fuseturd == 1)
usr << "<b><font color=red>You try to attack, but you are not in control!</font></b>"
else
if(usr.race == "Bidi")
usr << "<b><font color=red>You are too feeble to attack!</font></b>"
else
if(usr.majinmaster == "[M]")
M << "<b>You try to attack [usr], but he has control of your body!!."
else
if(usr.maxpowerlevel <= 1500)
usr << "<b>You are a newbie, don't screw with people until you have a powerlevel of at least 1500! Jeez!."
else
if(usr.alignment == "Good")
if(M.alignment == "Good")
usr << "<b>You cannot attack a fellow good-hearted person."
else
if(M.npc == 1)
usr << "They are an NPC"
if(M.npc == 0||M.npc == null)
if(usr.npp == 1)
usr << "Not while being an NPC."
if(usr.npp == 0)
if(M.npp == 1)
usr << "They are an NPC."
if(M.npp == 0)
if(M.ko == 1)
usr << "<b>You need to finish him for that."
if(M.ko == 0)
if(usr.ko == 1)
usr << "<b>Not while you are knocked out."
if(usr.ko == 0)
if(usr.safe == 1)
usr << "<b>Not while in a safe area."
if(usr.safe == 0)
if(M.safe == 1)
usr << "<b>They are in a safe area."
if(M.safe == 0)
usr.incombat = 1
usr.stopper = 1
else
if(usr.alignment == "Evil")
if(M.npc == 1)
usr << "They are an NPC"
if(M.npc == 0||M.npc == null)
if(usr.npp == 1)
usr << "Not while being an NPC."
if(usr.npp == 0)
if(M.npp == 1)
usr << "They are an NPC."
if(M.npp == 0)
if(M.ko == 1)
usr << "<b>You need to finish him for that."
if(M.ko == 0)
if(usr.ko == 1)
usr << "<b>Not while you are knocked out."
if(usr.ko == 0)
if(usr.safe == 1)
usr << "<b>Not while in a safe area."
if(usr.safe == 0)
if(M.safe == 1)
usr << "<b>They are in a safe area."
obj/bukujitsuhud
icon='HUD.dmi'
name = "Bukujitsu"
icon_state = "buku"
layer=22
New()
src.screen_loc="5,1"
usr.client.screen+=src
Click()
usr.flight()
obj/poweruphud
icon='HUD.dmi'
name = "Powerup"
icon_state = "powerup"
layer=22
New()
src.screen_loc="6,1"
usr.client.screen+=src
Click()
usr.pwr()
obj/trainhud
icon='HUD.dmi'
name = "Train"
icon_state = "train"
layer=22
New()
src.screen_loc="7,1"
usr.client.screen+=src
Click()
if(usr.flight == 1)
usr << "Not while flying."
if(usr.rest == 1)
usr << "Not while resting."
if(usr.flight == 0)
if(usr.rest == 0||usr.rest == null)
if(usr.fused == 0||usr.fused == null)
if(usr.meditate == 1)
if(usr.medtime == 1)
usr << "You need to wait 10 seconds before continuing training."
if(usr.medtime == 0||usr.medtime == null)
usr << "<b>You stop training..."
usr.meditate = 0
src.meditate = 0
usr.medtime = 1
usr.rest = 0
usr.move = 1
usr.icon_state = ""
sleep(100)
usr.meditate = 0
usr.medtime = 0
else
usr << "<b>You begin training..."
usr.icon_state = "train"
usr.move = 0
usr.meditate = 1
usr.meditate()
else
usr << "Fused characters and character that have been majined cannot train!"
obj/dualhud
icon='HUD.dmi'
name = "Dual-Train"
icon_state = "dualtrain"
layer=22
New()
src.screen_loc="8,1"
usr.client.screen+=src
Click()
for(var/mob/characters/M in oview(1))
if(usr.flight == 1)
usr << "Not while flying."
if(M.flight == 1)
usr << "[M] is flying; not while flying!"
if(usr.rest == 1)
usr << "Not while resting."
if(M.meditate == 1)
usr << "[M] is already training!"
if(M.rest == 1)
usr << "[M.name]'s character is resting; wait 'till he is done!"
if(M.race == "Bidi"||M.race == "Shin")
usr << "[M.name]'s race doesn't know how to train this way!"
if(usr.race == "Bidi"||usr.race == "Shin")
usr << "Your race doesn't know how to train this way!"
if(usr.flight == 0)
if(M.flight == 0)
if(usr.fused == null||usr.fused == 0)
if(usr.race != "Shin"||usr.race != "Bidi")
if(M.race != "Shin"||M.race != "Bidi")
if(usr.rest == 0||usr.rest == null)
if(M.rest == 0||M.rest == null)
if(M.meditate == 0)
if(usr.dualmeditate == 1||M.dualmeditate == 1)
usr << "<b>You or [M] stopped the training..."
M << "<b>You or [usr] stopped the training..."
usr.meditate = 0
src.meditate = 0
M.meditate = 0
usr.medtime = 1
M.dualmeditate = 0
usr.dualmeditate = 0
usr.move = 1
M.move = 1
usr.icon_state = ""
M.icon_state = ""
sleep(100)
usr.dualmeditate = 0
usr.medtime = 0
M.medtime = 0
M.dualmeditate = 0
else
usr << "<b>Asking [M] if he wants to train with you..."
switch(alert(M,"[usr] wants to Dual-Train with you! You want to train with him?","Dual-Train","Yes","No"))
if("Yes")
usr << "<b>Click Dual-Train again to stop training with [M]"
M << "<b>Click Dual-Train to stop training with [usr]"
usr.move = 0
M.move = 0
M:loc = usr.loc
M:x -= 1
M.dir = EAST
usr.dir = WEST
usr.icon_state = "sparfury"
M.icon_state = "sparfury"
usr.meditate = 1
M.meditate = 1
M.dualmeditate = 1
usr.dualmeditate = 1
call(/mob/proc/dualmeditate)(M,usr)
if("No")
usr.move = 1
M.move = 1
usr << "<b>[M.name] doesn't want to train with you right now."
else
usr << "Fused characters and character that have been majined cannot train!"
obj/resthud
icon='HUD.dmi'
name = "Rest"
icon_state = "rest"
layer=22
New()
src.screen_loc="9,1"
usr.client.screen+=src
Click()
usr.restproc()
obj/noticehud
icon='HUD.dmi'
icon_state = "save"
name = "Town Notice"
layer=22
New()
src.screen_loc="10,1"
usr.client.screen+=src
Click()
usr.townnotice()
obj/savehud
icon='HUD.dmi'
icon_state = "save2"
name = "Save Character"
layer=22
New()
src.screen_loc="11,1"
usr.client.screen+=src
Click()
if(usr.fused == 0||usr.fused == null)
usr.client.Save()
else
usr << "Cannot save a fused or majined character!"
obj/followhud
icon='HUD.dmi'
icon_state = "follow"
name = "Follow"
layer=22
New()
src.screen_loc="12,1"
usr.client.screen+=src
Click()
for(var/mob/characters/M in oview(1))
switch(alert(usr,"I want to....","Follow [usr]","Follow him","Stop Following him", "Nevermind!"))
if("Follow him")
usr.followmob = 1
usr << "You follow [M.name]!"
M << "[usr.name] started following you!"
M.follow()
if("Stop Following him")
usr.followmob = 0
usr.move = 1
M << "[usr.name] quit following you!"
usr << "You quit following [M.name]!"
if("Nevermind!")
usr << "Ok!"
obj/enragehud
icon='HUD.dmi'
icon_state = "enrage"
name = "Enrage"
layer=22
New()
src.screen_loc="13,1"
usr.client.screen+=src
Click()
usr.enrageproc()
mob/proc/auraoffproc()
mob/proc/auraonproc()
mob/proc/flight()
mob/proc/pwr()
mob/proc/restproc()
mob/proc/townnotice()
mob/proc/follow()
mob/proc/enrageproc()
mob/var
stopper
mob/var
incombat
mob/var
fuseturd
mob/var
followmob
Here is my error
PL (/obj/PL): New(Govegtos (/client))
Govegtos (/client): New()
Govegtos (/client): New()
Govegtos (/client): New()
runtime error: Cannot read null.client
proc name: New (/obj/auraoffhud/New)
source file: hud2.dm,65
usr: null
src: Aura Off (/obj/auraoffhud)
call stack:
Aura Off (/obj/auraoffhud): New(Govegtos (/client))
Govegtos (/client): New()
Govegtos (/client): New()
Govegtos (/client): New()
runtime error: Cannot read null.client
proc name: New (/obj/auraonhud/New)
source file: hud2.dm,77
usr: null
src: Aura On (/obj/auraonhud)
call stack:
Aura On (/obj/auraonhud): New(Govegtos (/client))
Govegtos (/client): New()
Govegtos (/client): New()
Govegtos (/client): New()
runtime error: Cannot read null.client
proc name: New (/obj/combathud/New)
source file: hud2.dm,88
usr: null
src: Attack (/obj/combathud)
call stack:
Attack (/obj/combathud): New(Govegtos (/client))
Govegtos (/client): New()
Govegtos (/client): New()
Govegtos (/client): New()
runtime error: Cannot read null.client
proc name: New (/obj/bukujitsuhud/New)
source file: hud2.dm,191
usr: null
src: Bukujitsu (/obj/bukujitsuhud)
call stack:
Bukujitsu (/obj/bukujitsuhud): New(Govegtos (/client))
Govegtos (/client): New()
Govegtos (/client): New()
Govegtos (/client): New()
runtime error: Cannot read null.client
proc name: New (/obj/poweruphud/New)
source file: hud2.dm,202
usr: null
src: Powerup (/obj/poweruphud)
call stack:
Powerup (/obj/poweruphud): New(Govegtos (/client))
Govegtos (/client): New()
Govegtos (/client): New()
Govegtos (/client): New()
runtime error: Cannot read null.client
proc name: New (/obj/trainhud/New)
source file: hud2.dm,213
usr: null
src: Train (/obj/trainhud)
call stack:
Train (/obj/trainhud): New(Govegtos (/client))
Govegtos (/client): New()
Govegtos (/client): New()
Govegtos (/client): New()
runtime error: Cannot read null.client
proc name: New (/obj/dualhud/New)
source file: hud2.dm,251
usr: null
src: Dual-Train (/obj/dualhud)
call stack:
Dual-Train (/obj/dualhud): New(Govegtos (/client))
Govegtos (/client): New()
Govegtos (/client): New()
Govegtos (/client): New()
runtime error: Cannot read null.client
proc name: New (/obj/resthud/New)
source file: hud2.dm,328
usr: null
src: Rest (/obj/resthud)
call stack:
Rest (/obj/resthud): New(Govegtos (/client))
Govegtos (/client): New()
Govegtos (/client): New()
Govegtos (/client): New()
runtime error: Cannot read null.client
proc name: New (/obj/noticehud/New)
source file: hud2.dm,338
runtime error: Cannot read null.client
proc name: New (/obj/savehud/New)
source file: hud2.dm,349
runtime error: Cannot read null.client
proc name: New (/obj/followhud/New)
source file: hud2.dm,363
runtime error: Cannot read null.client
proc name: New (/obj/enragehud/New)
source file: hud2.dm,387
How do i fix this?