mob
proc
deldballs() //del the dball proc
for(var/obj/dragonballs/O in src.contents) //use the for proc to run thru all the dballs
if(O) //if there is any in the users contents
del(O) //del them
sleep(15)
world << "The dragonballs have returned to normal!"
New()
var/obj/dragonballs/Dragonball_1/a = new // What you want to locate in the map
a.loc = locate((rand(1,world.maxx)),(rand(1,world.maxy)),1) //Were its going
Problem description:
I want to make a new set of dragonballs after deleting them within the same proc. but I'm not sure if I'm doing this (since I get an error)
just add more dragonballs