mob
verb
fly()
set category = "Actions"
usr << "You hover above the ground"
if mob.Race = "Saiyan"
icon = 'loginicons.dmi'
icon_state = "gokufly"
if mob.Race = "Namekian"
icon = 'loginicons.dmi'
icon_state = "Fly2"
if mob.Race = "Human"
icon = 'loginicons.dmi'
icon_state = "Fly3"
density = 0 //now we can walk through dense obj's.
Problem description: What wrong with this code ...i thought it would work you see i have different races and for every race a want the flying icon that goes with it ...but it just gives me errors