mob
proc
Levelsystem()
if(src.Exp>=30)
src.Level=2
src<<"<center><b>Congrats! You are now Lvl 2!</b></center>"
else
..()
if(src.Exp>=95)
src.Level=3
src<<"<center><b>Congrats! You are now Lvl 3!</b></center>"
else
..()
if(src.Exp>=200)
src.Level=4
src<<"<center><b>Congrats! You are now Lvl 4!</b></center>"
else
..()
if(src.Exp>=350)
src.Level=5
src<<"<center><b>Congrats! You are now Lvl 5!</b></center>"
else
..()
if(src.Exp>=550)
src.Level=6
src<<"<center><b>Congrats! You are now Lvl 6!</b></center>"
else
..()
if(src.Exp>=805)
src.Level=7
src<<"<center><b>Congrats! You are now Lvl 7!</b></center>"
else
..()
if(src.Exp>=1120)
src.Level=8
src<<"<center><b>Congrats! You are now Lvl 8!</b></center>"
else
..()
if(src.Exp>=1500)
src.Level=9
src<<"<center><b>Congrats! You are now Lvl 9!</b></center>"
else
..()
if(src.Exp>=1950)
src.Level=10
src<<"<center><b>Congrats! You are now Lvl 10!</b></center>"
else
..()
mob
verb
Addexp()
set category="Comm."
src.Exp+=15
src.Levelsystem()
Problem description: This is just for testing my game, but soon i'll change this into a more.. suitable Level Up() system. Anyhow, right now when I start the game and use the Addexp() verb, it does everything right, because once I reach 30 exp, it would say, "Congrats! You are now Lvl 2!". The problem is, once that happends and I add more EXP, it repeats that saying as many times as I use the Addexp(). How can I prevent that? I'm doing a level up system this way because I have a sheet with specific EXP. Once you reach that amount, you are rewarded. Any help would be great! Thanks.