Hide(obj/j in oview(1))
if(usr.IT)
return
else if(j.hide)
usr.Move()=locate(j.x,j.y)
Problem description: I know tghe Move() should be loc, but I want the user the step in the target, not "blink" to it... Help?
ID:145956
Oct 24 2005, 5:34 am
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Code:
Hide(obj/j in oview(1)) Problem description: I know tghe Move() should be loc, but I want the user the step in the target, not "blink" to it... Help? |
Oct 24 2005, 5:38 am
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Mysame wrote:
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In response to Hazman
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Thanks, but now euhm.. Yeah..
runtime error: Maximum recursion level reached (perhaps there is an infinite loop) To avoid this safety check, set world.loop_checks=0. verb name: Hide (/mob/verb/Hide) usr: Mysame (/mob) src: Mysame (/mob) call stack: Mysame (/mob): Hide() Mysame (/mob): Hide() Mysame (/mob): Hide() Mysame (/mob): Hide() Mysame (/mob): Hide() Mysame (/mob): Hide() Mysame (/mob): Hide() Mysame (/mob): Hide() Mysame (/mob): Hide() Mysame (/mob): Hide() ... Mysame (/mob): Hide() Mysame (/mob): Hide() Mysame (/mob): Hide() Mysame (/mob): Hide() Mysame (/mob): Hide() Mysame (/mob): Hide() Mysame (/mob): Hide() Mysame (/mob): Hide() Mysame (/mob): Hide() Shutting down after encountering too many critical errors. If ya want, I could send ya da code if you've got MSN... (AIM+Gtalk unavailable on this comp) |
In response to Mysame
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Are you calling Hide() in Move()?
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In response to Hazman
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I don't do a thing to the Move() proc, and the Hide() proc is the same as the one you posted o.O
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In response to Mysame
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loc would probably have made the user 'step' into the target anyway. I don't know what the problem is. If you bump an obj, does it make you hide in it?
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In response to Hazman
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Nope, if you use the verb. And loc teleports you to it, people need to see you "walk" in it (Ex, Freeze Tag by Gunbuddy13)
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