turf/treesB
Entered(mob/M)
if(ismob(M))
if(M.client){if(istype(M) && M.allow_)M.Walk()}
tree3
icon = 'turfs.dmi'
icon_state = "tree3"
layer = MOB_LAYER+52
Problem description:
How can I make the player appear on the tree through the layer and then set it back when they walk off?