mob
Saga_NPC
Cell_2
name = "{NPC} Imperfect Cell"
icon = 'npcs.dmi'
icon_state = "Cell2"
density = 1
dead = 0
safe = 0
powerlevel = 30000000
powerlevel_max = 30000000
ki = 1000000
ki_max = 1000000
speed = 4700
speed_bonus = 50
strength = 20000
strength_bonus = 150
defence = 5000
defence_bonus = 0
alliance = "Evil"
race = "Bio-Android"
level = 900
KO = 0
zenni = 2500
frozen = 0
cooldown = 0
exp = -9000000000000
tnl = 5000
var/mob/PC/P
New()
. = ..()
src.CreateName()
spawn()
Wander()
proc/Wander()
while(src)
for(P in oview(6))
if(P.karma == "Good")
if(prob(5))
for(var/mob/PC/M in oview(6))
if(M.karma == "Good")
KiAttack(M)
step_towards(src,P)
break
sleep(10)
Bump(mob/M)
if(istype(M,/mob/PC))
Attack2(M)
proc/KiAttack(mob/M)
if(!M)
return
if(src.attack_lock == 1)
return
if(src.buku == 1)
return
if(M.buku == 1)
return
if(M == src)
src << "You cannot attack yourself!"
return
if(M.safe == 1)
src << "A force stops you from attacking [M]!"
return
if(M.dead == 1)
src << "They are dead, you cannot attack them!"
return
if(M.KO == 1)
src << "Finish them!"
return
var/attack_power = round(src.powerlevel / 2)
var/damage = attack_power
var/cost = src.ki / 10
if(damage < 1)
damage = 1
if(M.type == /mob/PC)
if(src.ki >= cost)
src.frozen = 1
sleep(15)
view(6) << "<font color = white>[src]:</font> Kamehameha!"
missile('Saturday Crush.dmi', src, M)
M.powerlevel -= damage
view(6) << "[src] hits [M] for [damage]"
M.DEATH()
src.ki -= cost
src.frozen = 1
return
else
return
proc/Attack2(mob/M)
if(!M)
return
if(src.attack_lock == 1)
return
if(src.buku == 1)
return
if(M.buku == 1)
return
if(M == src)
src << "You cannot attack yourself!"
return
if(M.safe == 1)
src << "A force stops you from attacking [M]!"
return
if(M.KO == 1)
src << "Finish them!"
return
// -- Raditz vs Player
var/attack_power = round(src.strength + (src.powerlevel / 50))
var/damage = attack_power
var/crit = round(log(level,speed_max)*5)
if(damage < 1)
damage = 1
if(src.cooldown == 1)
return
if(src.attack_text == 1)
for(var/mob/PC/X in view(6))
if(M.type == /mob/PC)
// -- Defenders Speed > Attackers Speed
if(M.speed > usr.speed)
// -- 50% Chance Attacker Hits
if(prob(50))
flick("attack",usr)
src.cooldown = 1
if(X.attack_text == 1)
X << "<font color = red>[M] is just hit for [num2text((damage/2),1000)] from [usr]"
M.powerlevel -= damage
M.DEATH()
spawn(15) src.cooldown = 0
return
else
// -- Attacker Misses Defender --
flick("attack",usr)
flick("IT",M)
src.cooldown = 1
if(X.attack_text == 1)
X <<"<font color = green>[M] dodges [usr]'s attack"
spawn(15) src.cooldown = 0
// Defenders Speed < Attackers Speed --
else
// -- Attacker scores a Critical Hit --
if(prob(crit))
flick("attack",usr)
src.cooldown = 1
if(X.attack_text == 1)
X << "<font color = red><U>[M] recieves a Critical Hit for [num2text((damage*2),1000)] from [usr]"
M.powerlevel -= damage * 2
M.DEATH()
spawn(15) src.cooldown = 0
return
else
// -- Attacker hits Defender
flick("attack",usr)
src.cooldown = 1
if(X.attack_text == 1)
X << "<font color = red>[M] is hit for [num2text(damage,1000)] from [usr]"
M.powerlevel -= damage
M.DEATH()
spawn(15) src.cooldown = 0
return
else
if(M.type == /mob/PC)
// -- Defenders Speed > Attackers Speed
if(M.speed > usr.speed)
// -- 50% Chance Attacker Hits
if(prob(50))
flick("attack",usr)
src.cooldown = 1
M.powerlevel -= damage
M.DEATH()
spawn(15) src.cooldown = 0
return
else
// -- Attacker Misses Defender --
flick("attack",usr)
flick("IT",M)
src.cooldown = 1
spawn(15) src.cooldown = 0
// Defenders Speed < Attackers Speed --
else
// -- Attacker scores a Critical Hit --
if(prob(crit))
flick("attack",usr)
src.cooldown = 1
M.powerlevel -= damage * 2
M.DEATH()
spawn(15) src.cooldown = 0
return
else
// -- Attacker hits Defender
flick("attack",usr)
src.cooldown = 1
M.powerlevel -= damage
M.DEATH()
spawn(15) src.cooldown = 0
return
^
|
|
ERROR: proc/Attack2(mob/M)
:Attack2:Previous Definition
ERROR: proc/KiAttack(mob/M)
:KiAttack:Previous Definition
ERROR: proc/Wander()
:Wander:Previous Definition
ERROR: var/mob/PC/P
:P:Duplicate Definition
mob
Saga_NPC
Cell_2
name = "{NPC} Imperfect Cell"
icon = 'npcs.dmi'
icon_state = "Cell2"
density = 1
dead = 0
safe = 0
powerlevel = 30000000
powerlevel_max = 30000000
ki = 1000000
ki_max = 1000000
speed = 4700
speed_bonus = 50
strength = 20000
strength_bonus = 150
defence = 5000
defence_bonus = 0
alliance = "Evil"
race = "Bio-Android"
level = 900
KO = 0
zenni = 2500
frozen = 0
cooldown = 0
exp = -9000000000000
tnl = 5000
var/mob/PC/P
New()
. = ..()
src.CreateName()
spawn()
Wander()
proc/Wander()
while(src)
for(P in oview(6))
if(P.karma == "Good")
if(prob(5))
for(var/mob/PC/M in oview(6))
if(M.karma == "Good")
KiAttack(M)
step_towards(src,P)
break
sleep(10)
Bump(mob/M)
if(istype(M,/mob/PC))
Attack2(M)
proc/KiAttack(mob/M)
if(!M)
return
if(src.attack_lock == 1)
return
if(src.buku == 1)
return
if(M.buku == 1)
return
if(M == src)
src << "You cannot attack yourself!"
return
if(M.safe == 1)
src << "A force stops you from attacking [M]!"
return
if(M.dead == 1)
src << "They are dead, you cannot attack them!"
return
if(M.KO == 1)
src << "Finish them!"
return
var/attack_power = round(src.powerlevel / 2)
var/damage = attack_power
var/cost = src.ki / 10
if(damage < 1)
damage = 1
if(M.type == /mob/PC)
if(src.ki >= cost)
src.frozen = 1
sleep(15)
view(6) << "<font color = white>[src]:</font> Kamehameha!"
missile('Saturday Crush.dmi', src, M)
M.powerlevel -= damage
view(6) << "[src] hits [M] for [damage]"
M.DEATH()
src.ki -= cost
src.frozen = 1
return
else
return
proc/Attack2(mob/M)
if(!M)
return
if(src.attack_lock == 1)
return
if(src.buku == 1)
return
if(M.buku == 1)
return
if(M == src)
src << "You cannot attack yourself!"
return
if(M.safe == 1)
src << "A force stops you from attacking [M]!"
return
if(M.KO == 1)
src << "Finish them!"
return
// -- Raditz vs Player
var/attack_power = round(src.strength + (src.powerlevel / 50))
var/damage = attack_power
var/crit = round(log(level,speed_max)*5)
if(damage < 1)
damage = 1
if(src.cooldown == 1)
return
if(src.attack_text == 1)
for(var/mob/PC/X in view(6))
if(M.type == /mob/PC)
// -- Defenders Speed > Attackers Speed
if(M.speed > usr.speed)
// -- 50% Chance Attacker Hits
if(prob(50))
flick("attack",usr)
src.cooldown = 1
if(X.attack_text == 1)
X << "<font color = red>[M] is just hit for [num2text((damage/2),1000)] from [usr]"
M.powerlevel -= damage
M.DEATH()
spawn(15) src.cooldown = 0
return
else
// -- Attacker Misses Defender --
flick("attack",usr)
flick("IT",M)
src.cooldown = 1
if(X.attack_text == 1)
X <<"<font color = green>[M] dodges [usr]'s attack"
spawn(15) src.cooldown = 0
// Defenders Speed < Attackers Speed --
else
// -- Attacker scores a Critical Hit --
if(prob(crit))
flick("attack",usr)
src.cooldown = 1
if(X.attack_text == 1)
X << "<font color = red><U>[M] recieves a Critical Hit for [num2text((damage*2),1000)] from [usr]"
M.powerlevel -= damage * 2
M.DEATH()
spawn(15) src.cooldown = 0
return
else
// -- Attacker hits Defender
flick("attack",usr)
src.cooldown = 1
if(X.attack_text == 1)
X << "<font color = red>[M] is hit for [num2text(damage,1000)] from [usr]"
M.powerlevel -= damage
M.DEATH()
spawn(15) src.cooldown = 0
return
else
if(M.type == /mob/PC)
// -- Defenders Speed > Attackers Speed
if(M.speed > usr.speed)
// -- 50% Chance Attacker Hits
if(prob(50))
flick("attack",usr)
src.cooldown = 1
M.powerlevel -= damage
M.DEATH()
spawn(15) src.cooldown = 0
return
else
// -- Attacker Misses Defender --
flick("attack",usr)
flick("IT",M)
src.cooldown = 1
spawn(15) src.cooldown = 0
// Defenders Speed < Attackers Speed --
else
// -- Attacker scores a Critical Hit --
if(prob(crit))
flick("attack",usr)
src.cooldown = 1
M.powerlevel -= damage * 2
M.DEATH()
spawn(15) src.cooldown = 0
return
else
// -- Attacker hits Defender
flick("attack",usr)
src.cooldown = 1
M.powerlevel -= damage
M.DEATH()
spawn(15) src.cooldown = 0
return
^
|
|
ERROR: var/mob/PC/P
:P:Previous Definition
ERROR: proc/Wander()
:Wander:Duplicate Definition
ERROR: proc/KiAttack(mob/M)
:KiAttack:Duplicate Definition
ERROR: proc/Attack2(mob/M)
:Attack2:Duplicate Definition
mob
proc
Saga_Check()
set background = 1
if(src.name == "{NPC} Raditz")
if(part == "Raditz")
view(6) << ""
view(6) << "<font color = white>Raditz:</font> I...will be...avenged!"
view(6) << ""
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Raditz!"
world << "<font color = lime>Saga Information:</font> Saiyan Saga: Part II - Saiyan Invasion!"
saga = "Vegeta"
part = "Vegeta and Nappa"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Vegeta = /mob/Saga_NPC/Vegeta
new Vegeta(locate(23,132,1))
var/Nappa = /mob/Saga_NPC/Nappa
new Nappa(locate(24,132,1))
if(src.name == "{NPC} Vegeta")
vegeta_dead = 1
view(6) << ""
view(6) << "<font color = white>Vegeta:</font> Next time you will not beat me!"
view(6) << ""
if(part == "Vegeta and Nappa")
if(nappa_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Vegeta!"
world << "<font color = lime>Saga Information:</font> Frieza Saga: Part I - The Ginyu Force!"
saga = "Frieza"
part = "Ginyu Force"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Jeice = /mob/Saga_NPC/Jeice
new Jeice(locate(62,133,2))
var/Burter = /mob/Saga_NPC/Burter
new Burter(locate(63,133,2))
var/Recoom = /mob/Saga_NPC/Recoom
new Recoom(locate(64,132,2))
var/Guldo = /mob/Saga_NPC/Guldo
new Guldo(locate(60,133,2))
var/Ginyu = /mob/Saga_NPC/Captain_Ginyu
new Ginyu(locate(132,65,2))
if(src.name == "{NPC} Nappa")
nappa_dead = 1
view(6) << ""
view(6) << "<font color = white>Nappa:</font> How can I be beaten!"
view(6) << ""
if(part == "Vegeta and Nappa")
if(vegeta_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Vegeta!"
world << "<font color = lime>Saga Information:</font> Frieza Saga: Part I - The Ginyu Force!"
saga = "Frieza"
part = "Ginyu Force"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Jeice = /mob/Saga_NPC/Jeice
new Jeice(locate(62,133,2))
var/Burter = /mob/Saga_NPC/Burter
new Burter(locate(63,133,2))
var/Recoom = /mob/Saga_NPC/Recoom
new Recoom(locate(64,132,2))
var/Guldo = /mob/Saga_NPC/Guldo
new Guldo(locate(60,133,2))
var/Ginyu = /mob/Saga_NPC/Captain_Ginyu
new Ginyu(locate(132,65,2))
if(src.name == "{NPC} Jeice")
jeice_dead = 1
view(6) << ""
view(6) << "<font color = white>Jeice:</font> The Captain will avenge me!"
view(6) << ""
if(part == "Ginyu Force")
if(burter_dead == 1 && recoom_dead == 1 && guldo_dead == 1 && ginyu_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated the Ginyu Force!"
world << "<font color = lime>Saga Information:</font> Frieza Saga: Part II - Lord Frieza's Awakening!"
saga = "Frieza"
part = "Frieza Form I"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Frieza = /mob/Saga_NPC/Frieza_Form_1
new Frieza(locate(28,35,2))
if(src.name == "{NPC} Burter")
burter_dead = 1
view(6) << ""
view(6) << "<font color = white>Burter:</font> You will not beat the Ginyu Force!"
view(6) << ""
if(part == "Ginyu Force")
if(jeice_dead == 1 && recoom_dead == 1 && guldo_dead == 1 && ginyu_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated the Ginyu Force!"
world << "<font color = lime>Saga Information:</font> Frieza Saga: Part II - Lord Frieza's Awakening!"
saga = "Frieza"
part = "Frieza Form I"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Frieza = /mob/Saga_NPC/Frieza_Form_1
new Frieza(locate(28,35,2))
if(src.name == "{NPC} Guldo")
guldo_dead = 1
view(6) << ""
view(6) << "<font color = white>Guldo:</font> You will die!"
view(6) << ""
if(part == "Ginyu Force")
if(burter_dead == 1 && recoom_dead == 1 && jeice_dead == 1 && ginyu_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated the Ginyu Force!"
world << "<font color = lime>Saga Information:</font> Frieza Saga: Part II - Lord Frieza's Awakening!"
saga = "Frieza"
part = "Frieza Form I"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Frieza = /mob/Saga_NPC/Frieza_Form_1
new Frieza(locate(28,35,2))
if(src.name == "{NPC} Recoom")
recoom_dead = 1
view(6) << ""
view(6) << "<font color = white>Recoom:</font> Uhhhhh...Capin Ginyu will fix you!"
view(6) << ""
if(part == "Ginyu Force")
if(burter_dead == 1 && jeice_dead == 1 && guldo_dead == 1 && ginyu_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated the Ginyu Force!"
world << "<font color = lime>Saga Information:</font> Frieza Saga: Part II - Lord Frieza's Awakening!"
saga = "Frieza"
part = "Frieza Form I"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Frieza = /mob/Saga_NPC/Frieza_Form_1
new Frieza(locate(28,35,2))
if(src.name == "{NPC} Captain Ginyu")
ginyu_dead = 1
view(6) << ""
view(6) << "<font color = white>Captain Ginyu:</font> Lord Frieza will show you no Mercy!"
view(6) << ""
if(part == "Ginyu Force")
if(burter_dead == 1 && recoom_dead == 1 && guldo_dead == 1 && jeice_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated the Ginyu Force!"
world << "<font color = lime>Saga Information:</font> Frieza Saga: Part II - Lord Frieza's Awakening!"
saga = "Frieza"
part = "Frieza Form I"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Frieza = /mob/Saga_NPC/Frieza_Form_1
new Frieza(locate(28,35,2))
if(src.name == "{NPC} Lord Frieza")
if(part == "Frieza Form I")
view(6) << ""
view(6) << "<font color = white>Lord Frieza:</font> I see you are strong, but you will not beat me!"
view(6) << ""
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Form I Frieza!"
world << "<font color = lime>Saga Information:</font> Frieza Saga: Part III - Frieza's New Form!"
saga = "Frieza"
part = "Frieza Form II"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Frieza = /mob/Saga_NPC/Frieza_Form_2
new Frieza(locate(28,35,2))
if(src.name == "{NPC} Frieza")
if(part == "Frieza Form II")
view(6) << ""
view(6) << "<font color = white>Lord Frieza:</font> Im not using my full power yet! You will DIE!"
view(6) << ""
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Form II Frieza!"
world << "<font color = lime>Saga Information:</font> Frieza Saga: Part IV - Frieza's Unstoppable Power!"
saga = "Frieza"
part = "Frieza Form III"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Frieza2 = /mob/Saga_NPC/Frieza_Form_3
new Frieza2(locate(28,35,2))
else
if(part == "Frieza Form III")
view(6) << ""
view(6) << "<font color = white>Lord Frieza:</font> Foolish being! You are nothing compared to me!"
view(6) << ""
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Form III Frieza!"
world << "<font color = lime>Saga Information:</font> Frieza Saga: Part V - Another Form!?"
saga = "Frieza"
part = "Frieza Form IV"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Frieza3 = /mob/Saga_NPC/Frieza_Form_4
new Frieza3(locate(28,35,2))
else
if(part == "Frieza Form IV")
view(6) << ""
view(6) << "<font color = white>Lord Frieza:</font> You are strong, but I am Stronger!"
view(6) << ""
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Form IV Frieza!"
world << "<font color = lime>Saga Information:</font> Frieza Saga: Part VI - 100% Power!"
saga = "Frieza"
part = "Frieza Form IV 100%"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Frieza4 = /mob/Saga_NPC/Frieza_Form_4_100
new Frieza4(locate(28,35,2))
else
if(part == "Frieza Form IV 100%")
view(6) << ""
view(6) << "<font color = white>Lord Frieza:</font> No...NO! HOW CAN THIS BE!"
view(6) << ""
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Form IV 100% Frieza!"
world << "<font color = lime>Saga Information:</font> Android Saga: Part I - Frieza's Revenge!"
saga = "Android"
part = "Cyborg Frieza"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Cyborg_Frieza = /mob/Saga_NPC/Cyborg_Frieza
new Cyborg_Frieza(locate(77,82,1))
var/King_Cold = /mob/Saga_NPC/King_Cold
new King_Cold(locate(76,82,1))
if(src.name == "{NPC} Cyborg Frieza")
frieza_dead = 1
view(6) << ""
view(6) << "<font color = white>Lord Frieza:</font> No! You cannot beat me again! Im LORD FRIEZA!"
view(6) << ""
if(part == "Cyborg Frieza")
if(king_cold_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Cyborg Frieza and King Cold!"
world << "<font color = lime>Saga Information:</font> Android Saga: Part II - The Doctors new Creation!"
saga = "Android"
part = "Android 19 and 20"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Android_19 = /mob/Saga_NPC/Android_19
new Android_19(locate(62,133,1))
var/Dr_Gero = /mob/Saga_NPC/Android_20
new Dr_Gero(locate(63,133,1))
for(var/mob/NPC/Dr_Gero/D in world)
del(D)
if(src.name == "{NPC} King Cold")
king_cold_dead = 1
view(6) << ""
view(6) << "<font color = white>King Cold:</font> Please...Spare me!"
view(6) << ""
if(part == "Cyborg Frieza")
if(frieza_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Cyborg Frieza and King Cold!"
world << "<font color = lime>Saga Information:</font> Android Saga: Part II - The Doctors new Creation!"
saga = "Android"
part = "Android 19 and 20"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Android_19 = /mob/Saga_NPC/Android_19
new Android_19(locate(16,39,1))
var/Dr_Gero = /mob/Saga_NPC/Android_20
new Dr_Gero(locate(17,39,1))
for(var/mob/NPC/Dr_Gero/D in world)
del(D)
if(src.name == "{NPC} Dr Gero")
dr_gero_dead = 1
view(6) << ""
view(6) << "<font color = white>Dr Gero:</font> Androids 17 and 18 will crush you!"
view(6) << ""
if(part == "Android 19 and 20")
if(android_19_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Android 19 and Dr Gero!"
world << "<font color = lime>Saga Information:</font> Android Saga: Part III - The Deadly Trio!"
saga = "Android"
part = "Android 16, 17 and 18"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Android_16 = /mob/Saga_NPC/Android_16
new Android_16(locate(75,124,1))
var/Android_17 = /mob/Saga_NPC/Android_17
new Android_17(locate(76,124,1))
var/Android_18 = /mob/Saga_NPC/Android_18
new Android_18(locate(77,124,1))
if(src.name == "{NPC} Android 19")
android_19_dead = 1
view(6) << ""
view(6) << "<font color = white>Android 19:</font> ..."
view(6) << ""
if(part == "Android 19 and 20")
if(dr_gero_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Android 19 and Dr Gero!"
world << "<font color = lime>Saga Information:</font> Android Saga: Part III - The Deadly Trio!"
saga = "Android"
part = "Android 16, 17 and 18"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Android_16 = /mob/Saga_NPC/Android_16
new Android_16(locate(75,124,1))
var/Android_17 = /mob/Saga_NPC/Android_17
new Android_17(locate(76,124,1))
var/Android_18 = /mob/Saga_NPC/Android_18
new Android_18(locate(77,124,1))
if(src.name == "{NPC} Android 16")
android_16_dead = 1
view(6) << ""
view(6) << "<font color = white>Android 16:</font> You will not survive..."
view(6) << ""
if(part == "Android 16, 17 and 18")
if(android_17_dead == 1 && android_18_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Android 16, 17 and 18!"
world << "<font color = lime>Saga Information:</font> Cell Saga: Part I - Super Warrior!"
saga = "Cell"
part = "Cell Form I"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Cell = /mob/Saga_NPC/Cell_1
new Cell(locate(66,81,1))
if(src.name == "{NPC} Android 17")
android_17_dead = 1
view(6) << ""
view(6) << "<font color = white>Android 17:</font> How can you beat me!?"
view(6) << ""
if(part == "Android 16, 17 and 18")
if(android_16_dead == 1 && android_18_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Android 16, 17 and 18!"
world << "<font color = lime>Saga Information:</font> Cell Saga: Part I - Super Warrior!"
saga = "Cell"
part = "Cell Form I"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Cell = /mob/Saga_NPC/Cell_1
new Cell(locate(66,81,1))
if(src.name == "{NPC} Android 18")
android_18_dead = 1
view(6) << ""
view(6) << "<font color = white>Android 18:</font> Argh this is impossible!"
view(6) << ""
if(part == "Android 16, 17 and 18")
if(android_17_dead == 1 && android_16_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Android 16, 17 and 18!"
world << "<font color = lime>Saga Information:</font> Cell Saga: Part I - Super Warrior!"
saga = "Cell"
part = "Cell Form I"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Cell = /mob/Saga_NPC/Cell_1
new Cell(locate(66,81,1))
if(src.name == "{NPC} Cell")
if(part == "Cell Form I")
view(6) << ""
view(6) << "<font color = white>Cell:</font> You are strong, but I am not at my maximum yet!"
view(6) << ""
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Form I Cell!"
world << "<font color = lime>Saga Information:</font> Cell Saga: Part II - Cell's new Form!"
saga = "Cell"
part = "Imperfect Cell"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Imperfect_Cell = /mob/Saga_NPC/Cell_2
new Imperfect_Cell(locate(66,81,1))
if(src.name == "{NPC} Imperfect Cell")
if(part == "Imperfect Cell")
view(6) << ""
view(6) << "<font color = white>Cell:</font> Play time is over! Now you will feel the true wrath of the Ultimate Warrior!"
view(6) << ""
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Imperfect Cell!"
world << "<font color = lime>Saga Information:</font> Cell Saga: Part III - Perfection!"
saga = "Cell"
part = "Perfect Cell"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Perfect_Cell = /mob/Saga_NPC/Cell_3
new Perfect_Cell(locate(114,27,1))
if(src.name == "{NPC} Perfect Cell")
if(part == "Perfect Cell")
view(6) << ""
view(6) << "<font color = white>Cell:</font> Impossible...!"
view(6) << ""
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Perfect Cell!"
world << "<font color = lime>Saga Information:</font> Buu Saga: Part I - Might of the Demon Lord!"
saga = "Buu"
part = "Babidi and Dabura"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Dabura = /mob/Saga_NPC/Dabura
new Dabura(locate(13,124,1))
var/Babidi = /mob/Saga_NPC/Babidi
new Babidi(locate(13,127,1))
if(src.name == "{NPC} Dabura")
view(6) << ""
view(6) << "<font color = white>Dabura:</font> Majin Buu will destroy you"
view(6) << ""
dabura_dead = 1
if(part == "Babidi and Dabura")
if(babidi_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Dabura and Babidi!"
world << "<font color = lime>Saga Information:</font> Buu Saga: Part II - Majin Buu Unleashed!"
saga = "Buu"
part = "Fat Buu"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Fat_Buu = /mob/Saga_NPC/Fat_Buu
new Fat_Buu(locate(13,124,1))
if(src.name == "{NPC} Babidi")
babidi_dead = 1
view(6) << ""
view(6) << "<font color = white>Babidi:</font> Your power is insignificant compared to Buu!"
view(6) << ""
if(part == "Babidi and Dabura")
if(dabura_dead == 1)
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Dabura and Babidi!"
world << "<font color = lime>Saga Information:</font> Buu Saga: Part II - Majin Buu Unleashed!"
saga = "Buu"
part = "Fat Buu"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Fat_Buu = /mob/Saga_NPC/Fat_Buu
new Fat_Buu(locate(13,124,1))
if(src.name == "{NPC} Majin Buu")
if(part == "Fat Buu")
view(6) << ""
view(6) << "<font color = white>Majin Buu:</font> Me make you Candy!"
view(6) << ""
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Majin Buu!"
world << "<font color = lime>Saga Information:</font> Buu Saga: Part III - Buu's Rampage!"
saga = "Buu"
part = "Super Buu"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Fat_Buu = /mob/Saga_NPC/Punk_Buu
new Fat_Buu(locate(133,141,3))
else
if(part == "Super Buu")
view(6) << ""
view(6) << "<font color = white>Majin Buu:</font> I'll crush you!"
view(6) << ""
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Super Buu!"
world << "<font color = lime>Saga Information:</font> Buu Saga: Part IV - Kid Form!"
saga = "Buu"
part = "Kid Buu"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
var/Fat_Buu = /mob/Saga_NPC/Kid_Buu
new Fat_Buu(locate(53,20,3))
if(src.name == "{NPC} Kid Buu")
if(part == "Kid Buu")
view(6) << ""
view(6) << "<font color = white>Majin Buu:</font> Arrrrrrrrggggghhhhhh!!!"
view(6) << ""
world << "<font color = lime>Saga Information:</font> [usr] has Defeated Kid Buu!"
world << "<font color = lime>Saga Information:</font> Saga's are now Complete"
saga = "Not On"
part = "Not On"
world.status = "<B><font size = -2><font color = red>Dragonball: Elysium</font> <font color = navy>{Players Online: [players]/[max_players]}</font> <font color = green>{Version: 2.00.0a}</font> <font color = #DC7112>{Saga: [saga]}</font> <font color = #0486C2>{Part: [part]}</font>"
if(prob(9))
var/obj/Equipment/Guild_Petition/O = new
O.loc = src.loc
O.item_owner = usr.name
sagas_on = 0
sagas_delay = 3
^
|
|
ERROR: var/Perfect_Cell = /mob/Saga_NPC/Cell_3
:error:/mob/Saga_NPC/Cell_3:undefined type path
Problem description:
I have my code, and it has some errors, im new at coding so i need some help can someone tell me how to fix these.
Sorry for the length