obj
icon = 'Skills.dmi'
Fishing_Pole
name = "Fishing Pole"
icon_state = "f pole"
verb
Fish()
if(locate(/turf/Water) in get_step(src,src.dir))
if(usr.isfishing == 0)
usr << "You start fishing.."
usr.isfishing = 1
sleep(rand(10,100))
usr << "You caught a sardine!"
usr.FExp += 10
usr.contents += new /obj/Fish/Sardine
usr.FishCheck()
else
..()
else
..()
Problem description:
I walk up to the water, and press fish, but nuthing happens.