NPC/Soldier
icon='Soldier.dmi'
icon_state="normal sold"
Click(G as turf)
if(src.Move<=0)
return
else
walk_to(src, G)
Problem description:
Mobs.dm:7:error:icon:undefined var
Mobs.dm:8:error:icon_state:undefined var
Mobs.dm:2:error:Click :undefined proc