//Obj is meant to be here...
Blood
icon = 'Effects.dmi'
icon_state = "Blood"
var/obj/B = /obj/Blood
Click(B)
if(get_dist(B,usr) == 0)
del(B)
view() << "[usr] cleans the blood pile."
Problem description: I clearly tell the Blood to delete itself when I click on it (and being over it too) but it deletes the turf BELOW it. Should I turn the blood into a turf/ etc., or keep it as a obj and rework the code?
Fixed, check Lummox's post if you want the holy code.