![]() Dec 28 2013, 6:02 pm
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Nice, it compiled fine, now to see if it works :D
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You could "save" that for later, such as if yu made a variable for the mob's type of say:
var Now in the teleport code we could do: teleport(/*floor code*/, mob/warper) |
To expand on Akando's code, you could just check to see if the area is being occupied.
mob/proc Keep in mind that you will also be relocated if there are "non-mobs" in that location too. |
Can you put an output string in the teleport proc so we can makesure it is getting there.
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Holy shiskabob, it teleported all of the other characters to that location, lol but it didn't teleport me.
But I edited it to for(var/mob/PC/M in world) teleport (M) |
ROFL thats why, don't do that lol, becuase you are getting every mob in the world and passing them into the teleprt proc.
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Ok, it never reached the proc, so I'm guessing there's something wrong in the transition
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Put it between a dm and /dm tag, so type < "dm" > and <" /dm "> without the quotations
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First proc:
for(var/mob/PC/M in world) Teleport proc: proc |
Does it show the teleport out because of non-response message?
and it is showing: world << "\white It is getting here"? |