obj/Clip
icon = 'Guns.dmi'
icon_state = "Clip"
Pickup = 1
weapon = 0
verb/Reload()
if (usr.gun/ammo != usr.gun/maxammo)
if (usr.gun == "Uzi")
view() << 'Uzi Reload.wav'
sleep(21)
//How can I call a usr.gun's ammo?
return
if (usr.gun == "USSCOM")
view() << 'USSCOM Reload.wav'
sleep(9)
//How can I call a usr.gun's ammo?
return
view() << "[usr.gun] reloaded."
del(src)
Problem description: Simple. In the IF command usr.gun/ammo seemed to work, but it won't outside. How can I call it?
What I need done: To just call that damn Ammo var. It should all work if it wasn't for it.