var/savefile/F = new("Save/[mob.key]/[mob.ckey]")
usr << "Save/[mob.key]/[mob.ckey]"
mob.Read(F) // This reads the file!
if(mob.MenuSpot == "Title/New/1" && F["Slot 1"] == 0) mob.NewChar(mob,1)
Problem description:
The if statement isn't going through. "Slot 1" presents the File, (3 files), if it is 1, then the file is taken and can't be over written, if 0 the client starts a new game. I can't solve, for the life of me, ow to make that if statement go through. >_<
Also, use !F["Slot 1"], not F["Slot 1"]==0