target.alpha = x
Problem description:
I realize the solution to my problem here might not actually exist, or might be so difficult or untrivial it's not worth it, but I will go ahead and ask anyway:
How do I apply an alpha to something with any amount of overlays whilst keeping a single solid image? By this I mean, overlays that overlap eachother shouldn't be visible underneath, and the alpha of the overlays shouldn't stack on eachother.
Here's an example of what happens:
And here's how it should display:
Is there a solution to this, or will I have to make a feature request?