//Lords of Koroko-Softskydestruction, Friday, March 17, 2006.
mob
icon = 'person.dmi'
var
HP = 30
wealth = 0
Del()
var/obj/gold/G = new(loc)
G.amount = rand(1,100)
..()
Login()
icon_state = gender
..()
Bug
icon = 'bug.dmi'
proc
Deathcheck()
if (HP <= 0)
world << "[src] dies!"
del(src)
verb
attack(mob/M as mob in oview(1))
if (M.HP <= 0)
usr << "[M] is already dead!"
else
usr << "You attack [M]!"
oview() << "[usr] attacks [M]"
var/damage = rand(1,10)
world << "[damage] damage!"
M.HP -= damage
M.Deathcheck()
say(msg as text)
world << "[usr]: [msg]"
obj
gold
icon = 'gold.dmi'
var
amount
verb
get()
set src in view(1)
usr << "You pick up [amount] gold."
usr.wealth += amount
del(src)
turf
grass
icon = 'grass.dmi'
world
turf = /turf/grass
Problem description:
I am using the ZBT tutorial.
I did everything it asks. Then I get these errors.
loading Lords of Koroko.dme
Lords of Koroko.dm:12:error:G.amount:undefined type: G.amount
Lords of Koroko.dm:11:error:G :unknown variable type
Lords of Koroko.dmb - 2 errors, 0 warnings (double-click on an error to jump to it)
It seems to a have a problem with this part here.
Del()
var/obj/gold/G = new(loc)
G.amount = rand(1,100)
..()