mob/verb/Thunder(mob/M as mob in oview(6))//Use the magic on any mob within 6 tiles
set category = "Magic"//sets the category of this to 'Magic', making a new tab
M.health -= 100 - DEF//removes 5 hp from m's hp
usr << "You shock [M] for 20 points of damage!"//sends this to the usr
M << "You are shocked by [usr] for 5 points of damage!"//sends this to the m
M.Die()//runs the deathcheck proc
Problem description: Ok so I have a code like this. It goes in the magic tab and everything just fine but how can I make it that i can get other ones when i'm a certain level. Like when I level up to level 5 i get fire. How would that be?