mob
Snitch
icon = 'Quiddetch.dmi'
icon_state="snitch"
density=1
New()
. = ..()
spawn()
Wander()
proc/Wander(var/mob/You/P)
while(src)
step_rand(src)
sleep(10)
sleep(10)
spawn(5)
Wander()
verb
Catch_Snitch()
set src in usr.loc
loc = usr
world << "[usr] has cought the snitch!"
Problem description:i need the catch_snitch verb to where it make's the snitch disapear from the map and into your invitory