area/teleport/Ezerath/EnterEzeratht
Enter(mob/M)
if(ismob(M) && M.client)
M.client.edge_limit = "[1],[1] to [37],[37]"
M.loc = locate(19,10,4)
M << sound('music/dq5-town1.mid',1)
M.Sound = null
M.Sound = 'music/dq5-town1.mid'
area/teleport/Ezerath/ExitEzeratht
Enter(mob/M)
if(ismob(M) && M.client)
M.client.edge_limit = null
M.loc = locate(24,22,1)
M << sound('music/dq6-world1.mid',1)
Problem description:
The sounds are suddenly overlapping. Now, i believe this is caused by the Byond Beta Version # but i don't understand how to stop the sounds from constantly overlapping and making a mix of completely annoying sounds.
M << sound('music/dq5-town1.mid', 1, channel=5)
~~> Unknown Person