client
New()
..()
world << "[src.mob] has entered."
Del()
world << "[src.mob] has left."
src.mob.client.Save_Char()
del(src.mob)
Problem description:
how do i make this so if the usr key is mxjerrett it says something different that if anyone else enters i had 1 before but it wont work with my new saving system
You might be looking for src.
Just src.