proc
Quake_Effect(mob/M,duration,strength=1)
if(!M.client)return
spawn(1)
var/oldeye=M.client.eye
var/x
for(x=0;x<duration,x++)
M.client.eye = get_steps(M,pick(NORTH,SOUTH,EAST,WEST),strength)
sleep(1)
M.client.eye=oldeye
Problem description:it wont shake and i was wondering if someone could make it into a all the time shaking thing and if so could they make it into a area code so i can have it on a specific area.