mob
proc
monsterhealthbars()
for(var/mob/monster/M in world)
for(var/obj/monsterhealthbar/H in M.overlays) //looks for monsterhealthbar in the monsters overlay ** I suspect overlays is somehow the problem.
world << "Please work!"
Problem description:
Well Im not sure what is wrong here.. It doesnt get past the first for loop.. I think it has to do with my M.overlays but im not sure whats wrong? Any help would be great!